first commit
This commit is contained in:
commit
0d941aa888
91
.gitignore
vendored
Normal file
91
.gitignore
vendored
Normal file
@ -0,0 +1,91 @@
|
||||
/.github
|
||||
/.idea
|
||||
/.vs
|
||||
/.vscode
|
||||
/Login/.idea
|
||||
/Login/.vs
|
||||
/KeyAuth-Service/.idea
|
||||
/Admin-Keyauth/.vs
|
||||
/Admin-Keyauth/.idea
|
||||
|
||||
#环境变量
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||||
.env
|
||||
|
||||
#构建删除
|
||||
/Server/Run/*.exe
|
||||
/KeyAuth-Service/Run/*.exe
|
||||
|
||||
# 忽略所有obj
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||||
**/obj/**
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||||
|
||||
# 已构建程序不上传
|
||||
*.exe
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||||
/Server/Run/*.exe
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||||
/KeyAuth-Service/Run/*.exe
|
||||
|
||||
# IDEA
|
||||
Server/.idea
|
||||
|
||||
[Tt]humbs.db
|
||||
*.DS_Store
|
||||
|
||||
#Visual Studio files
|
||||
*.[Oo]bj
|
||||
*.user
|
||||
*.aps
|
||||
*.pch
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
*_i.c
|
||||
*_p.c
|
||||
*.ncb
|
||||
*.suo
|
||||
*.tlb
|
||||
*.tlh
|
||||
*.bak
|
||||
*.[Cc]ache
|
||||
*.ilk
|
||||
*.log
|
||||
*.lib
|
||||
*.sbr
|
||||
*.sdf
|
||||
*.opensdf
|
||||
*.unsuccessfulbuild
|
||||
ipch/
|
||||
obj/
|
||||
[Bb]in
|
||||
[Dd]ebug*/
|
||||
[Rr]elease*/
|
||||
Ankh.NoLoad
|
||||
|
||||
#MonoDevelop
|
||||
*.pidb
|
||||
*.userprefs
|
||||
|
||||
#Tooling
|
||||
_ReSharper*/
|
||||
*.resharper
|
||||
[Tt]est[Rr]esult*
|
||||
*.sass-cache
|
||||
|
||||
#Project files
|
||||
[Bb]uild/
|
||||
|
||||
#Subversion files
|
||||
.svn
|
||||
|
||||
# Office Temp Files
|
||||
~$*
|
||||
|
||||
#NuGet
|
||||
packages/
|
||||
|
||||
#ncrunch
|
||||
*ncrunch*
|
||||
*crunch*.local.xml
|
||||
|
||||
# visual studio database projects
|
||||
*.dbmdl
|
||||
|
||||
#Test files
|
||||
*.testsettings
|
6
App.config
Normal file
6
App.config
Normal file
@ -0,0 +1,6 @@
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||||
<?xml version="1.0" encoding="utf-8" ?>
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||||
<configuration>
|
||||
<startup>
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||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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||||
</startup>
|
||||
</configuration>
|
205
Form1.Designer.cs
generated
Normal file
205
Form1.Designer.cs
generated
Normal file
@ -0,0 +1,205 @@
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||||
namespace MD5Create
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||||
{
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partial class MD5Create
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||||
{
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/// <summary>
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||||
/// 必需的设计器变量。
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||||
/// </summary>
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||||
private System.ComponentModel.IContainer components = null;
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||||
|
||||
/// <summary>
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||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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||||
protected override void Dispose(bool disposing)
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||||
{
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||||
if (disposing && (components != null))
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||||
{
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components.Dispose();
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||||
}
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base.Dispose(disposing);
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||||
}
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||||
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||||
#region Windows 窗体设计器生成的代码
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||||
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||||
/// <summary>
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||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
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||||
private void InitializeComponent()
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||||
{
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this.Path_Text = new System.Windows.Forms.Label();
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this.Path1_Box = new System.Windows.Forms.TextBox();
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this.Choose1_Button = new System.Windows.Forms.Button();
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this.folderBrowserDialog1 = new System.Windows.Forms.FolderBrowserDialog();
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this.label1 = new System.Windows.Forms.Label();
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||||
this.label2 = new System.Windows.Forms.Label();
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this.progressBar1 = new System.Windows.Forms.ProgressBar();
|
||||
this.Start_Button = new System.Windows.Forms.Button();
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this.Process_Text = new System.Windows.Forms.Label();
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||||
this.Process_Box = new System.Windows.Forms.RichTextBox();
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||||
this.Exit_Button = new System.Windows.Forms.Button();
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||||
this.label3 = new System.Windows.Forms.Label();
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||||
this.textBox1 = new System.Windows.Forms.TextBox();
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this.SuspendLayout();
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//
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// Path_Text
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//
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this.Path_Text.AutoSize = true;
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this.Path_Text.Location = new System.Drawing.Point(12, 15);
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this.Path_Text.Name = "Path_Text";
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this.Path_Text.Size = new System.Drawing.Size(35, 12);
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||||
this.Path_Text.TabIndex = 0;
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this.Path_Text.Text = "路径:";
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//
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// Path1_Box
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//
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this.Path1_Box.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.Path1_Box.Location = new System.Drawing.Point(49, 12);
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this.Path1_Box.Name = "Path1_Box";
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this.Path1_Box.ReadOnly = true;
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this.Path1_Box.Size = new System.Drawing.Size(319, 21);
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this.Path1_Box.TabIndex = 1;
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//
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// Choose1_Button
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||||
//
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this.Choose1_Button.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.Choose1_Button.Location = new System.Drawing.Point(374, 12);
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this.Choose1_Button.Name = "Choose1_Button";
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this.Choose1_Button.Size = new System.Drawing.Size(32, 21);
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this.Choose1_Button.TabIndex = 2;
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this.Choose1_Button.Text = "...";
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this.Choose1_Button.UseVisualStyleBackColor = true;
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this.Choose1_Button.Click += new System.EventHandler(this.Choose1_Button_Click);
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//
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// label1
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||||
//
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||||
this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(12, 53);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(0, 12);
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||||
this.label1.TabIndex = 3;
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||||
//
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||||
// label2
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||||
//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(12, 79);
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||||
this.label2.Name = "label2";
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||||
this.label2.Size = new System.Drawing.Size(35, 12);
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||||
this.label2.TabIndex = 4;
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||||
this.label2.Text = "进度:";
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||||
//
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||||
// progressBar1
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||||
//
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||||
this.progressBar1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.progressBar1.Location = new System.Drawing.Point(49, 76);
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||||
this.progressBar1.Name = "progressBar1";
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||||
this.progressBar1.Size = new System.Drawing.Size(357, 23);
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||||
this.progressBar1.TabIndex = 5;
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||||
//
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||||
// Start_Button
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||||
//
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||||
this.Start_Button.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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||||
this.Start_Button.Location = new System.Drawing.Point(12, 322);
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||||
this.Start_Button.Name = "Start_Button";
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this.Start_Button.Size = new System.Drawing.Size(75, 23);
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this.Start_Button.TabIndex = 6;
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this.Start_Button.Text = "开始";
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this.Start_Button.UseVisualStyleBackColor = true;
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this.Start_Button.Click += new System.EventHandler(this.Start_Button_Click);
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||||
//
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||||
// Process_Text
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//
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this.Process_Text.AutoSize = true;
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this.Process_Text.Location = new System.Drawing.Point(12, 47);
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this.Process_Text.Name = "Process_Text";
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this.Process_Text.Size = new System.Drawing.Size(35, 12);
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this.Process_Text.TabIndex = 7;
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||||
this.Process_Text.Text = "版本:";
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//
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// Process_Box
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//
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this.Process_Box.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
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||||
this.Process_Box.Location = new System.Drawing.Point(49, 111);
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this.Process_Box.Name = "Process_Box";
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this.Process_Box.Size = new System.Drawing.Size(357, 203);
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this.Process_Box.TabIndex = 8;
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||||
this.Process_Box.Text = "";
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//
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// Exit_Button
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//
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this.Exit_Button.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.Exit_Button.Location = new System.Drawing.Point(331, 322);
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||||
this.Exit_Button.Name = "Exit_Button";
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this.Exit_Button.Size = new System.Drawing.Size(75, 23);
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this.Exit_Button.TabIndex = 9;
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this.Exit_Button.Text = "退出";
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this.Exit_Button.UseVisualStyleBackColor = true;
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||||
this.Exit_Button.Click += new System.EventHandler(this.Exit_Button_Click);
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||||
//
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// label3
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||||
//
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||||
this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(12, 111);
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||||
this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(35, 12);
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this.label3.TabIndex = 10;
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||||
this.label3.Text = "执行:";
|
||||
//
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// textBox1
|
||||
//
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||||
this.textBox1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
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||||
this.textBox1.ForeColor = System.Drawing.SystemColors.WindowText;
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this.textBox1.Location = new System.Drawing.Point(49, 42);
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this.textBox1.Name = "textBox1";
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||||
this.textBox1.Size = new System.Drawing.Size(357, 21);
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this.textBox1.TabIndex = 11;
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this.textBox1.Text = "1.0.0";
|
||||
//
|
||||
// MD5Create
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(418, 357);
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this.Controls.Add(this.textBox1);
|
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this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.Exit_Button);
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this.Controls.Add(this.Process_Box);
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this.Controls.Add(this.Process_Text);
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this.Controls.Add(this.Start_Button);
|
||||
this.Controls.Add(this.progressBar1);
|
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this.Controls.Add(this.label2);
|
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this.Controls.Add(this.label1);
|
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this.Controls.Add(this.Choose1_Button);
|
||||
this.Controls.Add(this.Path1_Box);
|
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this.Controls.Add(this.Path_Text);
|
||||
this.Name = "MD5Create";
|
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this.Text = "MD5Create";
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label Path_Text;
|
||||
private System.Windows.Forms.TextBox Path1_Box;
|
||||
private System.Windows.Forms.Button Choose1_Button;
|
||||
private System.Windows.Forms.FolderBrowserDialog folderBrowserDialog1;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.ProgressBar progressBar1;
|
||||
private System.Windows.Forms.Button Start_Button;
|
||||
private System.Windows.Forms.Label Process_Text;
|
||||
private System.Windows.Forms.RichTextBox Process_Box;
|
||||
private System.Windows.Forms.Button Exit_Button;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.TextBox textBox1;
|
||||
}
|
||||
}
|
||||
|
219
Form1.cs
Normal file
219
Form1.cs
Normal file
@ -0,0 +1,219 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using System.Xml;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace MD5Create
|
||||
{
|
||||
public partial class MD5Create : Form
|
||||
{
|
||||
public MD5Create()
|
||||
{
|
||||
InitializeComponent();
|
||||
// Initialize progress bar
|
||||
progressBar1.Minimum = 0;
|
||||
progressBar1.Maximum = 100;
|
||||
progressBar1.Value = 0;
|
||||
progressBar1.Step = 1;
|
||||
}
|
||||
|
||||
private void Start_Button_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(Path1_Box.Text))
|
||||
{
|
||||
MessageBox.Show("请先选择目录!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
if (string.IsNullOrWhiteSpace(textBox1.Text))
|
||||
{
|
||||
MessageBox.Show("请输入版本号!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset progress bar
|
||||
progressBar1.Value = 0;
|
||||
|
||||
GenerateMD5Json(Path1_Box.Text);
|
||||
}
|
||||
|
||||
private void Choose1_Button_Click(object sender, EventArgs e)
|
||||
{
|
||||
folderBrowserDialog1.Description = "请选择文件夹";
|
||||
folderBrowserDialog1.RootFolder = Environment.SpecialFolder.MyComputer;
|
||||
folderBrowserDialog1.ShowNewFolderButton = true;
|
||||
if (Path1_Box.Text.Length > 0) folderBrowserDialog1.SelectedPath = Path1_Box.Text;
|
||||
if (folderBrowserDialog1.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
Path1_Box.Text = folderBrowserDialog1.SelectedPath;
|
||||
}
|
||||
}
|
||||
|
||||
private void Exit_Button_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
|
||||
// 计算 MD5 的值
|
||||
private string MD5Generation(string filePath)
|
||||
{
|
||||
using (var md5 = MD5.Create())
|
||||
using (var stream = File.OpenRead(filePath))
|
||||
{
|
||||
byte[] hash = md5.ComputeHash(stream);
|
||||
return BitConverter.ToString(hash).Replace("-", "").ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
// 获取目录中文件总数(用于进度计算)
|
||||
private int GetTotalFileCount(string directoryPath, string excludeFolder)
|
||||
{
|
||||
int count = Directory.GetFiles(directoryPath).Length;
|
||||
|
||||
foreach (var dir in Directory.GetDirectories(directoryPath))
|
||||
{
|
||||
if (dir.Equals(excludeFolder, StringComparison.OrdinalIgnoreCase))
|
||||
continue;
|
||||
|
||||
count += GetTotalFileCount(dir, excludeFolder);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
// 生成目录结构的 json 表示
|
||||
private Dictionary<string, object> GenerateDirectoryJson(string directoryPath, string rootPath,
|
||||
int totalFiles, ref int processedFiles, string excludeFolder)
|
||||
{
|
||||
var result = new Dictionary<string, object>();
|
||||
|
||||
// 处理当前目录文件
|
||||
foreach (var file in Directory.GetFiles(directoryPath))
|
||||
{
|
||||
string fileName = Path.GetFileName(file);
|
||||
result[fileName] = MD5Generation(file);
|
||||
|
||||
// 更新进度条
|
||||
processedFiles++;
|
||||
int progress = (int)((double)processedFiles / totalFiles * 100);
|
||||
progressBar1.Invoke((MethodInvoker)(() =>
|
||||
{
|
||||
progressBar1.Value = Math.Min(progress, progressBar1.Maximum);
|
||||
}));
|
||||
|
||||
// 显示处理路径
|
||||
string relativePath = GetRelativePath(file, rootPath);
|
||||
Process_Box.Invoke((MethodInvoker)(() =>
|
||||
{
|
||||
Process_Box.AppendText($".\\{relativePath}{Environment.NewLine}");
|
||||
}));
|
||||
}
|
||||
|
||||
// 递归处理子目录(自动跳过排除文件夹)
|
||||
foreach (var dir in Directory.GetDirectories(directoryPath))
|
||||
{
|
||||
if (Path.GetFullPath(dir).Equals(Path.GetFullPath(excludeFolder), StringComparison.OrdinalIgnoreCase))
|
||||
continue;
|
||||
|
||||
string dirName = Path.GetFileName(dir);
|
||||
result[dirName] = GenerateDirectoryJson(dir, rootPath, totalFiles,
|
||||
ref processedFiles, excludeFolder);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// 获取相对路径
|
||||
private string GetRelativePath(string fullPath, string basePath)
|
||||
{
|
||||
if (!basePath.EndsWith(Path.DirectorySeparatorChar.ToString()))
|
||||
basePath += Path.DirectorySeparatorChar;
|
||||
|
||||
Uri baseUri = new Uri(basePath);
|
||||
Uri fullUri = new Uri(fullPath);
|
||||
return Uri.UnescapeDataString(baseUri.MakeRelativeUri(fullUri).ToString()
|
||||
.Replace('/', Path.DirectorySeparatorChar));
|
||||
}
|
||||
|
||||
// 生成 json 文件
|
||||
private void GenerateMD5Json(string rootDirectory)
|
||||
{
|
||||
if (!Directory.Exists(rootDirectory))
|
||||
{
|
||||
MessageBox.Show("指定的目录不存在!", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Process_Box.Clear();
|
||||
progressBar1.Value = 0;
|
||||
Application.DoEvents(); // 让UI立即更新
|
||||
|
||||
string md5FolderPath = Path.Combine(rootDirectory, "MD5");
|
||||
Directory.CreateDirectory(md5FolderPath);
|
||||
|
||||
int totalFiles = GetTotalFileCount(rootDirectory, md5FolderPath);
|
||||
int processedFiles = 0;
|
||||
|
||||
// 如果文件数量为0,直接设置进度为100%
|
||||
if (totalFiles == 0)
|
||||
{
|
||||
progressBar1.Value = 100;
|
||||
Process_Box.AppendText("没有找到任何文件\n");
|
||||
return;
|
||||
}
|
||||
|
||||
var directoryStructure = GenerateDirectoryJson(rootDirectory, rootDirectory, totalFiles, ref processedFiles, md5FolderPath);
|
||||
|
||||
// 创建包含版本号的新结构
|
||||
var versionedStructure = new Dictionary<string, object>
|
||||
{
|
||||
{ "version", textBox1.Text.Trim() },
|
||||
{ "data", directoryStructure }
|
||||
};
|
||||
|
||||
// 序列化和保存JSON
|
||||
string json = JsonConvert.SerializeObject(versionedStructure, Newtonsoft.Json.Formatting.Indented);
|
||||
string jsonMD5 = CalculateMD5FromString(json);
|
||||
string outputPath = Path.Combine(md5FolderPath, $"{jsonMD5}.json");
|
||||
File.WriteAllText(outputPath, json);
|
||||
|
||||
// 最终更新
|
||||
progressBar1.Value = 100;
|
||||
Process_Box.AppendText($"\nmd5.json文件已生成在:{outputPath}\n");
|
||||
Process_Box.AppendText($"JSON内容MD5校验值:{jsonMD5}");
|
||||
Process_Box.ScrollToCaret();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show($"生成JSON文件时出错:{ex.Message}", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
|
||||
// 计算字符串的MD5值
|
||||
private string CalculateMD5FromString(string input)
|
||||
{
|
||||
using (var md5 = MD5.Create())
|
||||
{
|
||||
byte[] inputBytes = Encoding.UTF8.GetBytes(input);
|
||||
byte[] hashBytes = md5.ComputeHash(inputBytes);
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (int i = 0; i < hashBytes.Length; i++)
|
||||
{
|
||||
sb.Append(hashBytes[i].ToString("x2")); // 使用小写十六进制格式
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
123
Form1.resx
Normal file
123
Form1.resx
Normal file
@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="folderBrowserDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
87
MD5Create.csproj
Normal file
87
MD5Create.csproj
Normal file
@ -0,0 +1,87 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{353C07CE-BA22-44F3-8816-5F97E2B9DDE0}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>MD5Create</RootNamespace>
|
||||
<AssemblyName>MD5Create</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
25
MD5Create.sln
Normal file
25
MD5Create.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.13.35825.156 d17.13
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MD5Create", "MD5Create.csproj", "{353C07CE-BA22-44F3-8816-5F97E2B9DDE0}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{353C07CE-BA22-44F3-8816-5F97E2B9DDE0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{353C07CE-BA22-44F3-8816-5F97E2B9DDE0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{353C07CE-BA22-44F3-8816-5F97E2B9DDE0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{353C07CE-BA22-44F3-8816-5F97E2B9DDE0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {25B0F992-2814-48A9-9F14-6F5D10FF4855}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
22
Program.cs
Normal file
22
Program.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace MD5Create
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// 应用程序的主入口点。
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new MD5Create());
|
||||
}
|
||||
}
|
||||
}
|
33
Properties/AssemblyInfo.cs
Normal file
33
Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("MD5Create")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("MD5Create")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2025")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("353c07ce-ba22-44f3-8816-5f97e2b9dde0")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
Properties/Resources.Designer.cs
generated
Normal file
71
Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本: 4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能导致不正确的行为,如果
|
||||
// 重新生成代码,则所做更改将丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace MD5Create.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 强类型资源类,用于查找本地化字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MD5Create.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写当前线程的 CurrentUICulture 属性,对
|
||||
/// 使用此强类型资源类的所有资源查找执行重写。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
Properties/Resources.resx
Normal file
117
Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
Properties/Settings.Designer.cs
generated
Normal file
30
Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace MD5Create.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
Properties/Settings.settings
Normal file
7
Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
4
packages.config
Normal file
4
packages.config
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Newtonsoft.Json" version="13.0.3" targetFramework="net472" />
|
||||
</packages>
|
Loading…
x
Reference in New Issue
Block a user