mirror of
https://github.com/cmz0228/hysteria-dev.git
synced 2025-07-20 02:18:02 +00:00
hysteria 2 prototype first public release
This commit is contained in:
294
app/internal/socks5/server.go
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294
app/internal/socks5/server.go
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@@ -0,0 +1,294 @@
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package socks5
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import (
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"encoding/binary"
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"io"
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"net"
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"github.com/txthinking/socks5"
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"github.com/apernet/hysteria/core/client"
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)
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const udpBufferSize = 4096
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// Server is a SOCKS5 server using a Hysteria client as outbound.
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type Server struct {
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HyClient client.Client
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AuthFunc func(username, password string) bool // nil = no authentication
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DisableUDP bool
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EventLogger EventLogger
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}
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type EventLogger interface {
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TCPRequest(addr net.Addr, reqAddr string)
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TCPError(addr net.Addr, reqAddr string, err error)
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UDPRequest(addr net.Addr)
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UDPError(addr net.Addr, err error)
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}
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func (s *Server) Serve(listener net.Listener) error {
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for {
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conn, err := listener.Accept()
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if err != nil {
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return err
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}
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go s.dispatch(conn)
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}
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}
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func (s *Server) dispatch(conn net.Conn) {
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ok, _ := s.negotiate(conn)
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if !ok {
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_ = conn.Close()
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return
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}
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// Negotiation ok, get and handle the request
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req, err := socks5.NewRequestFrom(conn)
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if err != nil {
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_ = conn.Close()
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return
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}
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switch req.Cmd {
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case socks5.CmdConnect: // TCP
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s.handleTCP(conn, req)
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case socks5.CmdUDP: // UDP
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if s.DisableUDP {
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_ = sendSimpleReply(conn, socks5.RepCommandNotSupported)
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_ = conn.Close()
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return
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}
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s.handleUDP(conn, req)
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default:
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_ = sendSimpleReply(conn, socks5.RepCommandNotSupported)
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_ = conn.Close()
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}
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}
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func (s *Server) negotiate(conn net.Conn) (bool, error) {
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req, err := socks5.NewNegotiationRequestFrom(conn)
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if err != nil {
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return false, err
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}
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var serverMethod byte
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if s.AuthFunc != nil {
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serverMethod = socks5.MethodUsernamePassword
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} else {
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serverMethod = socks5.MethodNone
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}
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// Look for the supported method in the client request
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supported := false
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for _, m := range req.Methods {
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if m == serverMethod {
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supported = true
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break
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}
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}
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if !supported {
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// No supported method found, reject the client
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rep := socks5.NewNegotiationReply(socks5.MethodUnsupportAll)
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_, err := rep.WriteTo(conn)
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return false, err
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}
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// OK, send the method we chose
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rep := socks5.NewNegotiationReply(serverMethod)
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_, err = rep.WriteTo(conn)
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if err != nil {
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return false, err
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}
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// If we chose the username/password method, authenticate the client
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if serverMethod == socks5.MethodUsernamePassword {
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req, err := socks5.NewUserPassNegotiationRequestFrom(conn)
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if err != nil {
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return false, err
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}
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ok := s.AuthFunc(string(req.Uname), string(req.Passwd))
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if ok {
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rep := socks5.NewUserPassNegotiationReply(socks5.UserPassStatusSuccess)
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_, err := rep.WriteTo(conn)
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if err != nil {
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return false, err
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}
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} else {
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rep := socks5.NewUserPassNegotiationReply(socks5.UserPassStatusFailure)
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_, err := rep.WriteTo(conn)
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return false, err
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}
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}
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return true, nil
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}
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func (s *Server) handleTCP(conn net.Conn, req *socks5.Request) {
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defer conn.Close()
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addr := req.Address()
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// TCP request & error log
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if s.EventLogger != nil {
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s.EventLogger.TCPRequest(conn.RemoteAddr(), addr)
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}
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var closeErr error
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defer func() {
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if s.EventLogger != nil {
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s.EventLogger.TCPError(conn.RemoteAddr(), addr, closeErr)
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}
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}()
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// Dial
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rConn, err := s.HyClient.DialTCP(addr)
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if err != nil {
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_ = sendSimpleReply(conn, socks5.RepHostUnreachable)
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closeErr = err
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return
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}
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defer rConn.Close()
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// Send reply and start relaying
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_ = sendSimpleReply(conn, socks5.RepSuccess)
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copyErrChan := make(chan error, 2)
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go func() {
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_, err := io.Copy(rConn, conn)
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copyErrChan <- err
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}()
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go func() {
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_, err := io.Copy(conn, rConn)
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copyErrChan <- err
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}()
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closeErr = <-copyErrChan
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}
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func (s *Server) handleUDP(conn net.Conn, req *socks5.Request) {
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defer conn.Close()
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// UDP request & error log
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if s.EventLogger != nil {
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s.EventLogger.UDPRequest(conn.RemoteAddr())
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}
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var closeErr error
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defer func() {
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if s.EventLogger != nil {
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s.EventLogger.UDPError(conn.RemoteAddr(), closeErr)
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}
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}()
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// Start UDP relay server
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// SOCKS5 UDP requires the server to return the UDP bind address and port in the reply.
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// We bind to the same address that our TCP server listens on (but a different port).
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host, _, err := net.SplitHostPort(conn.LocalAddr().String())
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if err != nil {
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// Is this even possible?
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_ = sendSimpleReply(conn, socks5.RepServerFailure)
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closeErr = err
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return
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}
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udpAddr, err := net.ResolveUDPAddr("udp", net.JoinHostPort(host, "0"))
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if err != nil {
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_ = sendSimpleReply(conn, socks5.RepServerFailure)
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closeErr = err
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return
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}
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udpConn, err := net.ListenUDP("udp", udpAddr)
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if err != nil {
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_ = sendSimpleReply(conn, socks5.RepServerFailure)
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closeErr = err
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return
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}
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defer udpConn.Close()
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// HyClient UDP session
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hyUDP, err := s.HyClient.ListenUDP()
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if err != nil {
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_ = sendSimpleReply(conn, socks5.RepServerFailure)
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closeErr = err
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return
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}
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defer hyUDP.Close()
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// Send reply
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_ = sendUDPReply(conn, udpConn.LocalAddr().(*net.UDPAddr))
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// UDP relay & SOCKS5 connection holder
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errChan := make(chan error, 2)
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go func() {
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err := s.udpServer(udpConn, hyUDP)
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errChan <- err
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}()
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go func() {
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_, err := io.Copy(io.Discard, conn)
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errChan <- err
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}()
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closeErr = <-errChan
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}
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func (s *Server) udpServer(udpConn *net.UDPConn, hyUDP client.HyUDPConn) error {
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var clientAddr *net.UDPAddr
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buf := make([]byte, udpBufferSize)
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// local -> remote
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for {
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n, cAddr, err := udpConn.ReadFromUDP(buf)
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if err != nil {
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return err
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}
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d, err := socks5.NewDatagramFromBytes(buf[:n])
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if err != nil || d.Frag != 0 {
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// Ignore bad packets
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// Also we don't support SOCKS5 UDP fragmentation for now
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continue
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}
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if clientAddr == nil {
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// Before the first packet, we don't know what IP the client will use to send us packets,
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// so we don't know what IP to return packets to.
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// We treat whoever sends us the first packet as our client.
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clientAddr = cAddr
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// Now that we know the client's address, we can start the
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// remote -> local direction.
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go func() {
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for {
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bs, from, err := hyUDP.Receive()
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if err != nil {
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// Close the UDP conn so that the local -> remote direction will exit
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_ = udpConn.Close()
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return
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}
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atyp, addr, port, err := socks5.ParseAddress(from)
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if err != nil {
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continue
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}
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d := socks5.NewDatagram(atyp, addr, port, bs)
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_, _ = udpConn.WriteToUDP(d.Bytes(), clientAddr)
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}
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}()
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} else if !clientAddr.IP.Equal(cAddr.IP) || clientAddr.Port != cAddr.Port {
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// Not our client, ignore
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continue
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}
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// Send to remote
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_ = hyUDP.Send(d.Data, d.Address())
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}
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}
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// sendSimpleReply sends a SOCKS5 reply with the given reply code.
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// It does not contain bind address or port, so it's not suitable for successful UDP requests.
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func sendSimpleReply(conn net.Conn, rep byte) error {
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p := socks5.NewReply(rep, socks5.ATYPIPv4, []byte{0x00, 0x00, 0x00, 0x00}, []byte{0x00, 0x00})
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_, err := p.WriteTo(conn)
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return err
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}
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// sendUDPReply sends a SOCKS5 reply with the given reply code and bind address/port.
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func sendUDPReply(conn net.Conn, addr *net.UDPAddr) error {
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var atyp byte
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var bndAddr, bndPort []byte
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if ip4 := addr.IP.To4(); ip4 != nil {
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atyp = socks5.ATYPIPv4
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bndAddr = ip4
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} else {
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atyp = socks5.ATYPIPv6
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bndAddr = addr.IP
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}
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bndPort = make([]byte, 2)
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binary.BigEndian.PutUint16(bndPort, uint16(addr.Port))
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p := socks5.NewReply(socks5.RepSuccess, atyp, bndAddr, bndPort)
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_, err := p.WriteTo(conn)
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return err
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}
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