mirror of
https://github.com/cmz0228/hysteria-dev.git
synced 2025-07-24 04:18:00 +00:00
Implemented UDP for both server & client
This commit is contained in:
@@ -1,6 +1,7 @@
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package core
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import (
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"bytes"
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"context"
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"crypto/tls"
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"errors"
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@@ -14,7 +15,7 @@ import (
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)
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var (
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ErrClosed = errors.New("client closed")
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ErrClosed = errors.New("closed")
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)
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type CongestionFactory func(refBPS uint64) congestion.CongestionControl
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@@ -32,6 +33,9 @@ type Client struct {
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quicSession quic.Session
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reconnectMutex sync.Mutex
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closed bool
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udpSessionMutex sync.RWMutex
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udpSessionMap map[uint32]chan *udpMessage
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}
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func NewClient(serverAddr string, auth []byte, tlsConfig *tls.Config, quicConfig *quic.Config,
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@@ -90,6 +94,8 @@ func (c *Client) connectToServer() error {
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return fmt.Errorf("auth error: %s", msg)
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}
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// All good
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c.udpSessionMap = make(map[uint32]chan *udpMessage)
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go c.handleMessage(qs)
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c.quicSession = qs
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return nil
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}
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@@ -119,34 +125,59 @@ func (c *Client) handleControlStream(qs quic.Session, stream quic.Stream) (bool,
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return true, sh.Message, nil
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}
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func (c *Client) openStreamWithReconnect() (quic.Stream, net.Addr, net.Addr, error) {
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func (c *Client) handleMessage(qs quic.Session) {
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for {
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msg, err := qs.ReceiveMessage()
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if err != nil {
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break
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}
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var udpMsg udpMessage
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err = struc.Unpack(bytes.NewBuffer(msg), &udpMsg)
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if err != nil {
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continue
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}
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c.udpSessionMutex.RLock()
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ch, ok := c.udpSessionMap[udpMsg.SessionID]
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if ok {
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select {
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case ch <- &udpMsg:
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// OK
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default:
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// Silently drop the message when the channel is full
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}
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}
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c.udpSessionMutex.RUnlock()
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}
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}
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func (c *Client) openStreamWithReconnect() (quic.Session, quic.Stream, error) {
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c.reconnectMutex.Lock()
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defer c.reconnectMutex.Unlock()
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if c.closed {
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return nil, nil, nil, ErrClosed
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return nil, nil, ErrClosed
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}
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stream, err := c.quicSession.OpenStream()
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if err == nil {
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// All good
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return stream, c.quicSession.LocalAddr(), c.quicSession.RemoteAddr(), nil
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return c.quicSession, stream, nil
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}
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// Something is wrong
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if nErr, ok := err.(net.Error); ok && nErr.Temporary() {
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// Temporary error, just return
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return nil, nil, nil, err
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return nil, nil, err
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}
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// Permanent error, need to reconnect
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if err := c.connectToServer(); err != nil {
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// Still error, oops
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return nil, nil, nil, err
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return nil, nil, err
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}
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// We are not going to try again even if it still fails the second time
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stream, err = c.quicSession.OpenStream()
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return stream, c.quicSession.LocalAddr(), c.quicSession.RemoteAddr(), err
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return c.quicSession, stream, nil
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}
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func (c *Client) DialTCP(addr string) (net.Conn, error) {
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stream, localAddr, remoteAddr, err := c.openStreamWithReconnect()
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session, stream, err := c.openStreamWithReconnect()
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if err != nil {
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return nil, err
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}
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@@ -172,11 +203,64 @@ func (c *Client) DialTCP(addr string) (net.Conn, error) {
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}
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return &quicConn{
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Orig: stream,
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PseudoLocalAddr: localAddr,
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PseudoRemoteAddr: remoteAddr,
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PseudoLocalAddr: session.LocalAddr(),
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PseudoRemoteAddr: session.RemoteAddr(),
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}, nil
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}
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func (c *Client) DialUDP() (UDPConn, error) {
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session, stream, err := c.openStreamWithReconnect()
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if err != nil {
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return nil, err
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}
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// Send request
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err = struc.Pack(stream, &clientRequest{
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UDP: true,
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})
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if err != nil {
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_ = stream.Close()
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return nil, err
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}
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// Read response
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var sr serverResponse
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err = struc.Unpack(stream, &sr)
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if err != nil {
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_ = stream.Close()
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return nil, err
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}
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if !sr.OK {
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_ = stream.Close()
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return nil, fmt.Errorf("connection rejected: %s", sr.Message)
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}
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// Create a session in the map
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c.udpSessionMutex.Lock()
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nCh := make(chan *udpMessage, 1024)
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// Store the current session map for CloseFunc below
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// to ensures that we are adding and removing sessions on the same map,
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// as reconnecting will reassign the map
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sessionMap := c.udpSessionMap
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sessionMap[sr.UDPSessionID] = nCh
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c.udpSessionMutex.Unlock()
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pktConn := &quicPktConn{
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Session: session,
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Stream: stream,
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CloseFunc: func() {
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c.udpSessionMutex.Lock()
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if ch, ok := sessionMap[sr.UDPSessionID]; ok {
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close(ch)
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delete(sessionMap, sr.UDPSessionID)
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}
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c.udpSessionMutex.Unlock()
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},
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UDPSessionID: sr.UDPSessionID,
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MsgCh: nCh,
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}
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go pktConn.Hold()
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return pktConn, nil
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}
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func (c *Client) Close() error {
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c.reconnectMutex.Lock()
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defer c.reconnectMutex.Unlock()
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@@ -222,3 +306,53 @@ func (w *quicConn) SetReadDeadline(t time.Time) error {
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func (w *quicConn) SetWriteDeadline(t time.Time) error {
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return w.Orig.SetWriteDeadline(t)
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}
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type UDPConn interface {
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ReadFrom() ([]byte, string, error)
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WriteTo([]byte, string) error
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Close() error
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}
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type quicPktConn struct {
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Session quic.Session
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Stream quic.Stream
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CloseFunc func()
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UDPSessionID uint32
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MsgCh <-chan *udpMessage
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}
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func (c *quicPktConn) Hold() {
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// Hold the stream until it's closed
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buf := make([]byte, 1024)
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for {
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_, err := c.Stream.Read(buf)
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if err != nil {
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break
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}
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}
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_ = c.Close()
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}
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func (c *quicPktConn) ReadFrom() ([]byte, string, error) {
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msg := <-c.MsgCh
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if msg == nil {
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// Closed
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return nil, "", ErrClosed
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}
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return msg.Data, msg.Address, nil
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}
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func (c *quicPktConn) WriteTo(p []byte, addr string) error {
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var msgBuf bytes.Buffer
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_ = struc.Pack(&msgBuf, &udpMessage{
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SessionID: c.UDPSessionID,
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Address: addr,
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Data: p,
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})
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return c.Session.SendMessage(msgBuf.Bytes())
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}
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func (c *quicPktConn) Close() error {
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c.CloseFunc()
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return c.Stream.Close()
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}
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