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{
"name": "certimate",
"lockfileVersion": 3,
"requires": true,
"packages": {
"node_modules/immer": {
"version": "10.1.1",
"resolved": "https://registry.npmmirror.com/immer/-/immer-10.1.1.tgz",
"integrity": "sha512-s2MPrmjovJcoMaHtx6K11Ra7oD05NT97w1IC5zpMkT6Atjr7H8LjaDd81iIxUYpMKSRRNMJE703M1Fhr/TctHw==",
"funding": {
"type": "opencollective",
"url": "https://opencollective.com/immer"
}
}
}
}

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MIT License
Copyright (c) 2017 Michel Weststrate
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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'use strict'
if (process.env.NODE_ENV === 'production') {
module.exports = require('./immer.cjs.production.js')
} else {
module.exports = require('./immer.cjs.development.js')
}

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// @flow
export interface Patch {
op: "replace" | "remove" | "add";
path: (string | number)[];
value?: any;
}
export type PatchListener = (patches: Patch[], inversePatches: Patch[]) => void
type Base = {...} | Array<any>
interface IProduce {
/**
* Immer takes a state, and runs a function against it.
* That function can freely mutate the state, as it will create copies-on-write.
* This means that the original state will stay unchanged, and once the function finishes, the modified state is returned.
*
* If the first argument is a function, this is interpreted as the recipe, and will create a curried function that will execute the recipe
* any time it is called with the current state.
*
* @param currentState - the state to start with
* @param recipe - function that receives a proxy of the current state as first argument and which can be freely modified
* @param initialState - if a curried function is created and this argument was given, it will be used as fallback if the curried function is called with a state of undefined
* @returns The next state: a new state, or the current state if nothing was modified
*/
<S: Base>(
currentState: S,
recipe: (draftState: S) => S | void,
patchListener?: PatchListener
): S;
// curried invocations with initial state
<S: Base, A = void, B = void, C = void>(
recipe: (draftState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S | void,
initialState: S
): (currentState: S | void, a: A, b: B, c: C, ...extraArgs: any[]) => S;
// curried invocations without initial state
<S: Base, A = void, B = void, C = void>(
recipe: (draftState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S | void
): (currentState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S;
}
interface IProduceWithPatches {
/**
* Like `produce`, but instead of just returning the new state,
* a tuple is returned with [nextState, patches, inversePatches]
*
* Like produce, this function supports currying
*/
<S: Base>(
currentState: S,
recipe: (draftState: S) => S | void
): [S, Patch[], Patch[]];
// curried invocations with initial state
<S: Base, A = void, B = void, C = void>(
recipe: (draftState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S | void,
initialState: S
): (currentState: S | void, a: A, b: B, c: C, ...extraArgs: any[]) => [S, Patch[], Patch[]];
// curried invocations without initial state
<S: Base, A = void, B = void, C = void>(
recipe: (draftState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S | void
): (currentState: S, a: A, b: B, c: C, ...extraArgs: any[]) => [S, Patch[], Patch[]];
}
declare export var produce: IProduce
declare export var produceWithPatches: IProduceWithPatches
declare export var nothing: typeof undefined
declare export var immerable: Symbol
/**
* Automatically freezes any state trees generated by immer.
* This protects against accidental modifications of the state tree outside of an immer function.
* This comes with a performance impact, so it is recommended to disable this option in production.
* By default it is turned on during local development, and turned off in production.
*/
declare export function setAutoFreeze(autoFreeze: boolean): void
/**
* Pass false to disable strict shallow copy.
*
* By default, immer does not copy the object descriptors such as getter, setter and non-enumrable properties.
*/
declare export function setUseStrictShallowCopy(useStrictShallowCopy: boolean): void
declare export function applyPatches<S>(state: S, patches: Patch[]): S
declare export function original<S>(value: S): S
declare export function current<S>(value: S): S
declare export function isDraft(value: any): boolean
/**
* Creates a mutable draft from an (immutable) object / array.
* The draft can be modified until `finishDraft` is called
*/
declare export function createDraft<T>(base: T): T
/**
* Given a draft that was created using `createDraft`,
* finalizes the draft into a new immutable object.
* Optionally a patch-listener can be provided to gather the patches that are needed to construct the object.
*/
declare export function finishDraft<T>(base: T, listener?: PatchListener): T
declare export function enableMapSet(): void
declare export function enablePatches(): void
declare export function freeze<T>(obj: T, freeze?: boolean): T

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/**
* The sentinel value returned by producers to replace the draft with undefined.
*/
declare const NOTHING: unique symbol;
/**
* To let Immer treat your class instances as plain immutable objects
* (albeit with a custom prototype), you must define either an instance property
* or a static property on each of your custom classes.
*
* Otherwise, your class instance will never be drafted, which means it won't be
* safe to mutate in a produce callback.
*/
declare const DRAFTABLE: unique symbol;
type AnyFunc = (...args: any[]) => any;
type PrimitiveType = number | string | boolean;
/** Object types that should never be mapped */
type AtomicObject = Function | Promise<any> | Date | RegExp;
/**
* If the lib "ES2015.Collection" is not included in tsconfig.json,
* types like ReadonlyArray, WeakMap etc. fall back to `any` (specified nowhere)
* or `{}` (from the node types), in both cases entering an infinite recursion in
* pattern matching type mappings
* This type can be used to cast these types to `void` in these cases.
*/
type IfAvailable<T, Fallback = void> = true | false extends (T extends never ? true : false) ? Fallback : keyof T extends never ? Fallback : T;
/**
* These should also never be mapped but must be tested after regular Map and
* Set
*/
type WeakReferences = IfAvailable<WeakMap<any, any>> | IfAvailable<WeakSet<any>>;
type WritableDraft<T> = {
-readonly [K in keyof T]: Draft<T[K]>;
};
/** Convert a readonly type into a mutable type, if possible */
type Draft<T> = T extends PrimitiveType ? T : T extends AtomicObject ? T : T extends ReadonlyMap<infer K, infer V> ? Map<Draft<K>, Draft<V>> : T extends ReadonlySet<infer V> ? Set<Draft<V>> : T extends WeakReferences ? T : T extends object ? WritableDraft<T> : T;
/** Convert a mutable type into a readonly type */
type Immutable<T> = T extends PrimitiveType ? T : T extends AtomicObject ? T : T extends ReadonlyMap<infer K, infer V> ? ReadonlyMap<Immutable<K>, Immutable<V>> : T extends ReadonlySet<infer V> ? ReadonlySet<Immutable<V>> : T extends WeakReferences ? T : T extends object ? {
readonly [K in keyof T]: Immutable<T[K]>;
} : T;
interface Patch {
op: "replace" | "remove" | "add";
path: (string | number)[];
value?: any;
}
type PatchListener = (patches: Patch[], inversePatches: Patch[]) => void;
/**
* Utility types
*/
type PatchesTuple<T> = readonly [T, Patch[], Patch[]];
type ValidRecipeReturnType<State> = State | void | undefined | (State extends undefined ? typeof NOTHING : never);
type ReturnTypeWithPatchesIfNeeded<State, UsePatches extends boolean> = UsePatches extends true ? PatchesTuple<State> : State;
/**
* Core Producer inference
*/
type InferRecipeFromCurried<Curried> = Curried extends (base: infer State, ...rest: infer Args) => any ? ReturnType<Curried> extends State ? (draft: Draft<State>, ...rest: Args) => ValidRecipeReturnType<Draft<State>> : never : never;
type InferInitialStateFromCurried<Curried> = Curried extends (base: infer State, ...rest: any[]) => any ? State : never;
type InferCurriedFromRecipe<Recipe, UsePatches extends boolean> = Recipe extends (draft: infer DraftState, ...args: infer RestArgs) => any ? ReturnType<Recipe> extends ValidRecipeReturnType<DraftState> ? (base: Immutable<DraftState>, ...args: RestArgs) => ReturnTypeWithPatchesIfNeeded<DraftState, UsePatches> : never : never;
type InferCurriedFromInitialStateAndRecipe<State, Recipe, UsePatches extends boolean> = Recipe extends (draft: Draft<State>, ...rest: infer RestArgs) => ValidRecipeReturnType<State> ? (base?: State | undefined, ...args: RestArgs) => ReturnTypeWithPatchesIfNeeded<State, UsePatches> : never;
/**
* The `produce` function takes a value and a "recipe function" (whose
* return value often depends on the base state). The recipe function is
* free to mutate its first argument however it wants. All mutations are
* only ever applied to a __copy__ of the base state.
*
* Pass only a function to create a "curried producer" which relieves you
* from passing the recipe function every time.
*
* Only plain objects and arrays are made mutable. All other objects are
* considered uncopyable.
*
* Note: This function is __bound__ to its `Immer` instance.
*
* @param {any} base - the initial state
* @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified
* @param {Function} patchListener - optional function that will be called with all the patches produced here
* @returns {any} a new state, or the initial state if nothing was modified
*/
interface IProduce {
/** Curried producer that infers the recipe from the curried output function (e.g. when passing to setState) */
<Curried>(recipe: InferRecipeFromCurried<Curried>, initialState?: InferInitialStateFromCurried<Curried>): Curried;
/** Curried producer that infers curried from the recipe */
<Recipe extends AnyFunc>(recipe: Recipe): InferCurriedFromRecipe<Recipe, false>;
/** Curried producer that infers curried from the State generic, which is explicitly passed in. */
<State>(recipe: (state: Draft<State>, initialState: State) => ValidRecipeReturnType<State>): (state?: State) => State;
<State, Args extends any[]>(recipe: (state: Draft<State>, ...args: Args) => ValidRecipeReturnType<State>, initialState: State): (state?: State, ...args: Args) => State;
<State>(recipe: (state: Draft<State>) => ValidRecipeReturnType<State>): (state: State) => State;
<State, Args extends any[]>(recipe: (state: Draft<State>, ...args: Args) => ValidRecipeReturnType<State>): (state: State, ...args: Args) => State;
/** Curried producer with initial state, infers recipe from initial state */
<State, Recipe extends Function>(recipe: Recipe, initialState: State): InferCurriedFromInitialStateAndRecipe<State, Recipe, false>;
/** Normal producer */
<Base, D = Draft<Base>>(// By using a default inferred D, rather than Draft<Base> in the recipe, we can override it.
base: Base, recipe: (draft: D) => ValidRecipeReturnType<D>, listener?: PatchListener): Base;
}
/**
* Like `produce`, but instead of just returning the new state,
* a tuple is returned with [nextState, patches, inversePatches]
*
* Like produce, this function supports currying
*/
interface IProduceWithPatches {
<Recipe extends AnyFunc>(recipe: Recipe): InferCurriedFromRecipe<Recipe, true>;
<State, Recipe extends Function>(recipe: Recipe, initialState: State): InferCurriedFromInitialStateAndRecipe<State, Recipe, true>;
<Base, D = Draft<Base>>(base: Base, recipe: (draft: D) => ValidRecipeReturnType<D>, listener?: PatchListener): PatchesTuple<Base>;
}
/**
* The type for `recipe function`
*/
type Producer<T> = (draft: Draft<T>) => ValidRecipeReturnType<Draft<T>>;
type Objectish = AnyObject | AnyArray | AnyMap | AnySet;
type AnyObject = {
[key: string]: any;
};
type AnyArray = Array<any>;
type AnySet = Set<any>;
type AnyMap = Map<any, any>;
/** Returns true if the given value is an Immer draft */
declare function isDraft(value: any): boolean;
/** Returns true if the given value can be drafted by Immer */
declare function isDraftable(value: any): boolean;
/** Get the underlying object that is represented by the given draft */
declare function original<T>(value: T): T | undefined;
/**
* Freezes draftable objects. Returns the original object.
* By default freezes shallowly, but if the second argument is `true` it will freeze recursively.
*
* @param obj
* @param deep
*/
declare function freeze<T>(obj: T, deep?: boolean): T;
interface ProducersFns {
produce: IProduce;
produceWithPatches: IProduceWithPatches;
}
type StrictMode = boolean | "class_only";
declare class Immer implements ProducersFns {
autoFreeze_: boolean;
useStrictShallowCopy_: StrictMode;
constructor(config?: {
autoFreeze?: boolean;
useStrictShallowCopy?: StrictMode;
});
/**
* The `produce` function takes a value and a "recipe function" (whose
* return value often depends on the base state). The recipe function is
* free to mutate its first argument however it wants. All mutations are
* only ever applied to a __copy__ of the base state.
*
* Pass only a function to create a "curried producer" which relieves you
* from passing the recipe function every time.
*
* Only plain objects and arrays are made mutable. All other objects are
* considered uncopyable.
*
* Note: This function is __bound__ to its `Immer` instance.
*
* @param {any} base - the initial state
* @param {Function} recipe - function that receives a proxy of the base state as first argument and which can be freely modified
* @param {Function} patchListener - optional function that will be called with all the patches produced here
* @returns {any} a new state, or the initial state if nothing was modified
*/
produce: IProduce;
produceWithPatches: IProduceWithPatches;
createDraft<T extends Objectish>(base: T): Draft<T>;
finishDraft<D extends Draft<any>>(draft: D, patchListener?: PatchListener): D extends Draft<infer T> ? T : never;
/**
* Pass true to automatically freeze all copies created by Immer.
*
* By default, auto-freezing is enabled.
*/
setAutoFreeze(value: boolean): void;
/**
* Pass true to enable strict shallow copy.
*
* By default, immer does not copy the object descriptors such as getter, setter and non-enumrable properties.
*/
setUseStrictShallowCopy(value: StrictMode): void;
applyPatches<T extends Objectish>(base: T, patches: readonly Patch[]): T;
}
/** Takes a snapshot of the current state of a draft and finalizes it (but without freezing). This is a great utility to print the current state during debugging (no Proxies in the way). The output of current can also be safely leaked outside the producer. */
declare function current<T>(value: T): T;
declare function enablePatches(): void;
declare function enableMapSet(): void;
/**
* The `produce` function takes a value and a "recipe function" (whose
* return value often depends on the base state). The recipe function is
* free to mutate its first argument however it wants. All mutations are
* only ever applied to a __copy__ of the base state.
*
* Pass only a function to create a "curried producer" which relieves you
* from passing the recipe function every time.
*
* Only plain objects and arrays are made mutable. All other objects are
* considered uncopyable.
*
* Note: This function is __bound__ to its `Immer` instance.
*
* @param {any} base - the initial state
* @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified
* @param {Function} patchListener - optional function that will be called with all the patches produced here
* @returns {any} a new state, or the initial state if nothing was modified
*/
declare const produce: IProduce;
/**
* Like `produce`, but `produceWithPatches` always returns a tuple
* [nextState, patches, inversePatches] (instead of just the next state)
*/
declare const produceWithPatches: IProduceWithPatches;
/**
* Pass true to automatically freeze all copies created by Immer.
*
* Always freeze by default, even in production mode
*/
declare const setAutoFreeze: (value: boolean) => void;
/**
* Pass true to enable strict shallow copy.
*
* By default, immer does not copy the object descriptors such as getter, setter and non-enumrable properties.
*/
declare const setUseStrictShallowCopy: (value: StrictMode) => void;
/**
* Apply an array of Immer patches to the first argument.
*
* This function is a producer, which means copy-on-write is in effect.
*/
declare const applyPatches: <T extends Objectish>(base: T, patches: readonly Patch[]) => T;
/**
* Create an Immer draft from the given base state, which may be a draft itself.
* The draft can be modified until you finalize it with the `finishDraft` function.
*/
declare const createDraft: <T extends Objectish>(base: T) => Draft<T>;
/**
* Finalize an Immer draft from a `createDraft` call, returning the base state
* (if no changes were made) or a modified copy. The draft must *not* be
* mutated afterwards.
*
* Pass a function as the 2nd argument to generate Immer patches based on the
* changes that were made.
*/
declare const finishDraft: <D extends unknown>(draft: D, patchListener?: PatchListener | undefined) => D extends Draft<infer T> ? T : never;
/**
* This function is actually a no-op, but can be used to cast an immutable type
* to an draft type and make TypeScript happy
*
* @param value
*/
declare function castDraft<T>(value: T): Draft<T>;
/**
* This function is actually a no-op, but can be used to cast a mutable type
* to an immutable type and make TypeScript happy
* @param value
*/
declare function castImmutable<T>(value: T): Immutable<T>;
export { Draft, Immer, Immutable, Objectish, Patch, PatchListener, Producer, StrictMode, WritableDraft, applyPatches, castDraft, castImmutable, createDraft, current, enableMapSet, enablePatches, finishDraft, freeze, DRAFTABLE as immerable, isDraft, isDraftable, NOTHING as nothing, original, produce, produceWithPatches, setAutoFreeze, setUseStrictShallowCopy };

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{
"name": "immer",
"version": "10.1.1",
"description": "Create your next immutable state by mutating the current one",
"main": "./dist/cjs/index.js",
"module": "./dist/immer.legacy-esm.js",
"exports": {
"./package.json": "./package.json",
".": {
"types": "./dist/immer.d.ts",
"import": "./dist/immer.mjs",
"require": "./dist/cjs/index.js"
}
},
"jsnext:main": "dist/immer.mjs",
"react-native": "./dist/immer.legacy-esm.js",
"source": "src/immer.ts",
"types": "./dist/immer.d.ts",
"sideEffects": false,
"scripts": {
"pretest": "yarn build",
"test": "jest && yarn test:build && yarn test:flow",
"test:perf": "cd __performance_tests__ && node add-data.mjs && node todo.mjs && node incremental.mjs && node large-obj.mjs",
"test:flow": "yarn flow check __tests__/flow",
"test:build": "NODE_ENV='production' yarn jest --config jest.config.build.js",
"watch": "jest --watch",
"coverage": "jest --coverage",
"coveralls": "jest --coverage && cat ./coverage/lcov.info | ./node_modules/.bin/coveralls && rm -rf ./coverage",
"build": "tsup",
"publish-docs": "cd website && GIT_USER=mweststrate USE_SSH=true yarn docusaurus deploy",
"start": "cd website && yarn start",
"test:size": "yarn build && yarn import-size --report . produce enableMapSet enablePatches",
"test:sizequick": "yarn build && yarn import-size . produce"
},
"husky": {
"hooks": {
"pre-commit": "pretty-quick --staged"
}
},
"repository": {
"type": "git",
"url": "https://github.com/immerjs/immer.git"
},
"keywords": [
"immutable",
"mutable",
"copy-on-write"
],
"author": "Michel Weststrate <info@michel.codes>",
"license": "MIT",
"funding": {
"type": "opencollective",
"url": "https://opencollective.com/immer"
},
"bugs": {
"url": "https://github.com/immerjs/immer/issues"
},
"homepage": "https://github.com/immerjs/immer#readme",
"files": [
"dist",
"compat",
"src"
],
"devDependencies": {
"@babel/core": "^7.21.3",
"@types/jest": "^25.1.2",
"coveralls": "^3.0.0",
"cpx2": "^3.0.0",
"deep-freeze": "^0.0.1",
"flow-bin": "^0.123.0",
"husky": "^1.2.0",
"immutable": "^3.8.2",
"import-size": "^1.0.2",
"jest": "^29.5.0",
"lodash": "^4.17.4",
"lodash.clonedeep": "^4.5.0",
"prettier": "1.19.1",
"pretty-quick": "^1.8.0",
"redux": "^4.0.5",
"rimraf": "^2.6.2",
"seamless-immutable": "^7.1.3",
"semantic-release": "^17.0.2",
"ts-jest": "^29.0.0",
"tsup": "^6.7.0",
"typescript": "^5.0.2"
}
}

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<img src="images/immer-logo.svg" height="200px" align="right"/>
# Immer
[![npm](https://img.shields.io/npm/v/immer.svg)](https://www.npmjs.com/package/immer) [![Build Status](https://github.com/immerjs/immer/actions/workflows/test.yml/badge.svg?branch=main)](https://github.com/immerjs/immer/actions?query=branch%3Amain) [![Coverage Status](https://coveralls.io/repos/github/immerjs/immer/badge.svg?branch=main)](https://coveralls.io/github/immerjs/immer?branch=main) [![code style: prettier](https://img.shields.io/badge/code_style-prettier-ff69b4.svg)](https://github.com/prettier/prettier) [![OpenCollective](https://opencollective.com/immer/backers/badge.svg)](#backers) [![OpenCollective](https://opencollective.com/immer/sponsors/badge.svg)](#sponsors) [![Gitpod Ready-to-Code](https://img.shields.io/badge/Gitpod-Ready--to--Code-blue?logo=gitpod)](https://gitpod.io/#https://github.com/immerjs/immer)
_Create the next immutable state tree by simply modifying the current tree_
Winner of the "Breakthrough of the year" [React open source award](https://osawards.com/react/) and "Most impactful contribution" [JavaScript open source award](https://osawards.com/javascript/) in 2019
## Contribute using one-click online setup
You can use Gitpod (a free online VS Code like IDE) for contributing online. With a single click it will launch a workspace and automatically:
- clone the immer repo.
- install the dependencies.
- run `yarn run start`.
so that you can start coding straight away.
[![Open in Gitpod](https://gitpod.io/button/open-in-gitpod.svg)](https://gitpod.io/from-referrer/)
## Documentation
The documentation of this package is hosted at https://immerjs.github.io/immer/
## Support
Did Immer make a difference to your project? Join the open collective at https://opencollective.com/immer!
## Release notes
https://github.com/immerjs/immer/releases

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import {
die,
isDraft,
shallowCopy,
each,
DRAFT_STATE,
set,
ImmerState,
isDraftable,
isFrozen
} from "../internal"
/** Takes a snapshot of the current state of a draft and finalizes it (but without freezing). This is a great utility to print the current state during debugging (no Proxies in the way). The output of current can also be safely leaked outside the producer. */
export function current<T>(value: T): T
export function current(value: any): any {
if (!isDraft(value)) die(10, value)
return currentImpl(value)
}
function currentImpl(value: any): any {
if (!isDraftable(value) || isFrozen(value)) return value
const state: ImmerState | undefined = value[DRAFT_STATE]
let copy: any
if (state) {
if (!state.modified_) return state.base_
// Optimization: avoid generating new drafts during copying
state.finalized_ = true
copy = shallowCopy(value, state.scope_.immer_.useStrictShallowCopy_)
} else {
copy = shallowCopy(value, true)
}
// recurse
each(copy, (key, childValue) => {
set(copy, key, currentImpl(childValue))
})
if (state) {
state.finalized_ = false
}
return copy
}

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node_modules/immer/src/core/finalize.ts generated vendored Normal file
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import {
ImmerScope,
DRAFT_STATE,
isDraftable,
NOTHING,
PatchPath,
each,
has,
freeze,
ImmerState,
isDraft,
SetState,
set,
ArchType,
getPlugin,
die,
revokeScope,
isFrozen
} from "../internal"
export function processResult(result: any, scope: ImmerScope) {
scope.unfinalizedDrafts_ = scope.drafts_.length
const baseDraft = scope.drafts_![0]
const isReplaced = result !== undefined && result !== baseDraft
if (isReplaced) {
if (baseDraft[DRAFT_STATE].modified_) {
revokeScope(scope)
die(4)
}
if (isDraftable(result)) {
// Finalize the result in case it contains (or is) a subset of the draft.
result = finalize(scope, result)
if (!scope.parent_) maybeFreeze(scope, result)
}
if (scope.patches_) {
getPlugin("Patches").generateReplacementPatches_(
baseDraft[DRAFT_STATE].base_,
result,
scope.patches_,
scope.inversePatches_!
)
}
} else {
// Finalize the base draft.
result = finalize(scope, baseDraft, [])
}
revokeScope(scope)
if (scope.patches_) {
scope.patchListener_!(scope.patches_, scope.inversePatches_!)
}
return result !== NOTHING ? result : undefined
}
function finalize(rootScope: ImmerScope, value: any, path?: PatchPath) {
// Don't recurse in tho recursive data structures
if (isFrozen(value)) return value
const state: ImmerState = value[DRAFT_STATE]
// A plain object, might need freezing, might contain drafts
if (!state) {
each(value, (key, childValue) =>
finalizeProperty(rootScope, state, value, key, childValue, path)
)
return value
}
// Never finalize drafts owned by another scope.
if (state.scope_ !== rootScope) return value
// Unmodified draft, return the (frozen) original
if (!state.modified_) {
maybeFreeze(rootScope, state.base_, true)
return state.base_
}
// Not finalized yet, let's do that now
if (!state.finalized_) {
state.finalized_ = true
state.scope_.unfinalizedDrafts_--
const result = state.copy_
// Finalize all children of the copy
// For sets we clone before iterating, otherwise we can get in endless loop due to modifying during iteration, see #628
// To preserve insertion order in all cases we then clear the set
// And we let finalizeProperty know it needs to re-add non-draft children back to the target
let resultEach = result
let isSet = false
if (state.type_ === ArchType.Set) {
resultEach = new Set(result)
result.clear()
isSet = true
}
each(resultEach, (key, childValue) =>
finalizeProperty(rootScope, state, result, key, childValue, path, isSet)
)
// everything inside is frozen, we can freeze here
maybeFreeze(rootScope, result, false)
// first time finalizing, let's create those patches
if (path && rootScope.patches_) {
getPlugin("Patches").generatePatches_(
state,
path,
rootScope.patches_,
rootScope.inversePatches_!
)
}
}
return state.copy_
}
function finalizeProperty(
rootScope: ImmerScope,
parentState: undefined | ImmerState,
targetObject: any,
prop: string | number,
childValue: any,
rootPath?: PatchPath,
targetIsSet?: boolean
) {
if (process.env.NODE_ENV !== "production" && childValue === targetObject)
die(5)
if (isDraft(childValue)) {
const path =
rootPath &&
parentState &&
parentState!.type_ !== ArchType.Set && // Set objects are atomic since they have no keys.
!has((parentState as Exclude<ImmerState, SetState>).assigned_!, prop) // Skip deep patches for assigned keys.
? rootPath!.concat(prop)
: undefined
// Drafts owned by `scope` are finalized here.
const res = finalize(rootScope, childValue, path)
set(targetObject, prop, res)
// Drafts from another scope must prevented to be frozen
// if we got a draft back from finalize, we're in a nested produce and shouldn't freeze
if (isDraft(res)) {
rootScope.canAutoFreeze_ = false
} else return
} else if (targetIsSet) {
targetObject.add(childValue)
}
// Search new objects for unfinalized drafts. Frozen objects should never contain drafts.
if (isDraftable(childValue) && !isFrozen(childValue)) {
if (!rootScope.immer_.autoFreeze_ && rootScope.unfinalizedDrafts_ < 1) {
// optimization: if an object is not a draft, and we don't have to
// deepfreeze everything, and we are sure that no drafts are left in the remaining object
// cause we saw and finalized all drafts already; we can stop visiting the rest of the tree.
// This benefits especially adding large data tree's without further processing.
// See add-data.js perf test
return
}
finalize(rootScope, childValue)
// Immer deep freezes plain objects, so if there is no parent state, we freeze as well
// Per #590, we never freeze symbolic properties. Just to make sure don't accidentally interfere
// with other frameworks.
if (
(!parentState || !parentState.scope_.parent_) &&
typeof prop !== "symbol" &&
Object.prototype.propertyIsEnumerable.call(targetObject, prop)
)
maybeFreeze(rootScope, childValue)
}
}
function maybeFreeze(scope: ImmerScope, value: any, deep = false) {
// we never freeze for a non-root scope; as it would prevent pruning for drafts inside wrapping objects
if (!scope.parent_ && scope.immer_.autoFreeze_ && scope.canAutoFreeze_) {
freeze(value, deep)
}
}

218
node_modules/immer/src/core/immerClass.ts generated vendored Normal file
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import {
IProduceWithPatches,
IProduce,
ImmerState,
Drafted,
isDraftable,
processResult,
Patch,
Objectish,
DRAFT_STATE,
Draft,
PatchListener,
isDraft,
isMap,
isSet,
createProxyProxy,
getPlugin,
die,
enterScope,
revokeScope,
leaveScope,
usePatchesInScope,
getCurrentScope,
NOTHING,
freeze,
current
} from "../internal"
interface ProducersFns {
produce: IProduce
produceWithPatches: IProduceWithPatches
}
export type StrictMode = boolean | "class_only";
export class Immer implements ProducersFns {
autoFreeze_: boolean = true
useStrictShallowCopy_: StrictMode = false
constructor(config?: {
autoFreeze?: boolean
useStrictShallowCopy?: StrictMode
}) {
if (typeof config?.autoFreeze === "boolean")
this.setAutoFreeze(config!.autoFreeze)
if (typeof config?.useStrictShallowCopy === "boolean")
this.setUseStrictShallowCopy(config!.useStrictShallowCopy)
}
/**
* The `produce` function takes a value and a "recipe function" (whose
* return value often depends on the base state). The recipe function is
* free to mutate its first argument however it wants. All mutations are
* only ever applied to a __copy__ of the base state.
*
* Pass only a function to create a "curried producer" which relieves you
* from passing the recipe function every time.
*
* Only plain objects and arrays are made mutable. All other objects are
* considered uncopyable.
*
* Note: This function is __bound__ to its `Immer` instance.
*
* @param {any} base - the initial state
* @param {Function} recipe - function that receives a proxy of the base state as first argument and which can be freely modified
* @param {Function} patchListener - optional function that will be called with all the patches produced here
* @returns {any} a new state, or the initial state if nothing was modified
*/
produce: IProduce = (base: any, recipe?: any, patchListener?: any) => {
// curried invocation
if (typeof base === "function" && typeof recipe !== "function") {
const defaultBase = recipe
recipe = base
const self = this
return function curriedProduce(
this: any,
base = defaultBase,
...args: any[]
) {
return self.produce(base, (draft: Drafted) => recipe.call(this, draft, ...args)) // prettier-ignore
}
}
if (typeof recipe !== "function") die(6)
if (patchListener !== undefined && typeof patchListener !== "function")
die(7)
let result
// Only plain objects, arrays, and "immerable classes" are drafted.
if (isDraftable(base)) {
const scope = enterScope(this)
const proxy = createProxy(base, undefined)
let hasError = true
try {
result = recipe(proxy)
hasError = false
} finally {
// finally instead of catch + rethrow better preserves original stack
if (hasError) revokeScope(scope)
else leaveScope(scope)
}
usePatchesInScope(scope, patchListener)
return processResult(result, scope)
} else if (!base || typeof base !== "object") {
result = recipe(base)
if (result === undefined) result = base
if (result === NOTHING) result = undefined
if (this.autoFreeze_) freeze(result, true)
if (patchListener) {
const p: Patch[] = []
const ip: Patch[] = []
getPlugin("Patches").generateReplacementPatches_(base, result, p, ip)
patchListener(p, ip)
}
return result
} else die(1, base)
}
produceWithPatches: IProduceWithPatches = (base: any, recipe?: any): any => {
// curried invocation
if (typeof base === "function") {
return (state: any, ...args: any[]) =>
this.produceWithPatches(state, (draft: any) => base(draft, ...args))
}
let patches: Patch[], inversePatches: Patch[]
const result = this.produce(base, recipe, (p: Patch[], ip: Patch[]) => {
patches = p
inversePatches = ip
})
return [result, patches!, inversePatches!]
}
createDraft<T extends Objectish>(base: T): Draft<T> {
if (!isDraftable(base)) die(8)
if (isDraft(base)) base = current(base)
const scope = enterScope(this)
const proxy = createProxy(base, undefined)
proxy[DRAFT_STATE].isManual_ = true
leaveScope(scope)
return proxy as any
}
finishDraft<D extends Draft<any>>(
draft: D,
patchListener?: PatchListener
): D extends Draft<infer T> ? T : never {
const state: ImmerState = draft && (draft as any)[DRAFT_STATE]
if (!state || !state.isManual_) die(9)
const {scope_: scope} = state
usePatchesInScope(scope, patchListener)
return processResult(undefined, scope)
}
/**
* Pass true to automatically freeze all copies created by Immer.
*
* By default, auto-freezing is enabled.
*/
setAutoFreeze(value: boolean) {
this.autoFreeze_ = value
}
/**
* Pass true to enable strict shallow copy.
*
* By default, immer does not copy the object descriptors such as getter, setter and non-enumrable properties.
*/
setUseStrictShallowCopy(value: StrictMode) {
this.useStrictShallowCopy_ = value
}
applyPatches<T extends Objectish>(base: T, patches: readonly Patch[]): T {
// If a patch replaces the entire state, take that replacement as base
// before applying patches
let i: number
for (i = patches.length - 1; i >= 0; i--) {
const patch = patches[i]
if (patch.path.length === 0 && patch.op === "replace") {
base = patch.value
break
}
}
// If there was a patch that replaced the entire state, start from the
// patch after that.
if (i > -1) {
patches = patches.slice(i + 1)
}
const applyPatchesImpl = getPlugin("Patches").applyPatches_
if (isDraft(base)) {
// N.B: never hits if some patch a replacement, patches are never drafts
return applyPatchesImpl(base, patches)
}
// Otherwise, produce a copy of the base state.
return this.produce(base, (draft: Drafted) =>
applyPatchesImpl(draft, patches)
)
}
}
export function createProxy<T extends Objectish>(
value: T,
parent?: ImmerState
): Drafted<T, ImmerState> {
// precondition: createProxy should be guarded by isDraftable, so we know we can safely draft
const draft: Drafted = isMap(value)
? getPlugin("MapSet").proxyMap_(value, parent)
: isSet(value)
? getPlugin("MapSet").proxySet_(value, parent)
: createProxyProxy(value, parent)
const scope = parent ? parent.scope_ : getCurrentScope()
scope.drafts_.push(draft)
return draft
}

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node_modules/immer/src/core/proxy.ts generated vendored Normal file
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import {
each,
has,
is,
isDraftable,
shallowCopy,
latest,
ImmerBaseState,
ImmerState,
Drafted,
AnyObject,
AnyArray,
Objectish,
getCurrentScope,
getPrototypeOf,
DRAFT_STATE,
die,
createProxy,
ArchType,
ImmerScope
} from "../internal"
interface ProxyBaseState extends ImmerBaseState {
assigned_: {
[property: string]: boolean
}
parent_?: ImmerState
revoke_(): void
}
export interface ProxyObjectState extends ProxyBaseState {
type_: ArchType.Object
base_: any
copy_: any
draft_: Drafted<AnyObject, ProxyObjectState>
}
export interface ProxyArrayState extends ProxyBaseState {
type_: ArchType.Array
base_: AnyArray
copy_: AnyArray | null
draft_: Drafted<AnyArray, ProxyArrayState>
}
type ProxyState = ProxyObjectState | ProxyArrayState
/**
* Returns a new draft of the `base` object.
*
* The second argument is the parent draft-state (used internally).
*/
export function createProxyProxy<T extends Objectish>(
base: T,
parent?: ImmerState
): Drafted<T, ProxyState> {
const isArray = Array.isArray(base)
const state: ProxyState = {
type_: isArray ? ArchType.Array : (ArchType.Object as any),
// Track which produce call this is associated with.
scope_: parent ? parent.scope_ : getCurrentScope()!,
// True for both shallow and deep changes.
modified_: false,
// Used during finalization.
finalized_: false,
// Track which properties have been assigned (true) or deleted (false).
assigned_: {},
// The parent draft state.
parent_: parent,
// The base state.
base_: base,
// The base proxy.
draft_: null as any, // set below
// The base copy with any updated values.
copy_: null,
// Called by the `produce` function.
revoke_: null as any,
isManual_: false
}
// the traps must target something, a bit like the 'real' base.
// but also, we need to be able to determine from the target what the relevant state is
// (to avoid creating traps per instance to capture the state in closure,
// and to avoid creating weird hidden properties as well)
// So the trick is to use 'state' as the actual 'target'! (and make sure we intercept everything)
// Note that in the case of an array, we put the state in an array to have better Reflect defaults ootb
let target: T = state as any
let traps: ProxyHandler<object | Array<any>> = objectTraps
if (isArray) {
target = [state] as any
traps = arrayTraps
}
const {revoke, proxy} = Proxy.revocable(target, traps)
state.draft_ = proxy as any
state.revoke_ = revoke
return proxy as any
}
/**
* Object drafts
*/
export const objectTraps: ProxyHandler<ProxyState> = {
get(state, prop) {
if (prop === DRAFT_STATE) return state
const source = latest(state)
if (!has(source, prop)) {
// non-existing or non-own property...
return readPropFromProto(state, source, prop)
}
const value = source[prop]
if (state.finalized_ || !isDraftable(value)) {
return value
}
// Check for existing draft in modified state.
// Assigned values are never drafted. This catches any drafts we created, too.
if (value === peek(state.base_, prop)) {
prepareCopy(state)
return (state.copy_![prop as any] = createProxy(value, state))
}
return value
},
has(state, prop) {
return prop in latest(state)
},
ownKeys(state) {
return Reflect.ownKeys(latest(state))
},
set(
state: ProxyObjectState,
prop: string /* strictly not, but helps TS */,
value
) {
const desc = getDescriptorFromProto(latest(state), prop)
if (desc?.set) {
// special case: if this write is captured by a setter, we have
// to trigger it with the correct context
desc.set.call(state.draft_, value)
return true
}
if (!state.modified_) {
// the last check is because we need to be able to distinguish setting a non-existing to undefined (which is a change)
// from setting an existing property with value undefined to undefined (which is not a change)
const current = peek(latest(state), prop)
// special case, if we assigning the original value to a draft, we can ignore the assignment
const currentState: ProxyObjectState = current?.[DRAFT_STATE]
if (currentState && currentState.base_ === value) {
state.copy_![prop] = value
state.assigned_[prop] = false
return true
}
if (is(value, current) && (value !== undefined || has(state.base_, prop)))
return true
prepareCopy(state)
markChanged(state)
}
if (
(state.copy_![prop] === value &&
// special case: handle new props with value 'undefined'
(value !== undefined || prop in state.copy_)) ||
// special case: NaN
(Number.isNaN(value) && Number.isNaN(state.copy_![prop]))
)
return true
// @ts-ignore
state.copy_![prop] = value
state.assigned_[prop] = true
return true
},
deleteProperty(state, prop: string) {
// The `undefined` check is a fast path for pre-existing keys.
if (peek(state.base_, prop) !== undefined || prop in state.base_) {
state.assigned_[prop] = false
prepareCopy(state)
markChanged(state)
} else {
// if an originally not assigned property was deleted
delete state.assigned_[prop]
}
if (state.copy_) {
delete state.copy_[prop]
}
return true
},
// Note: We never coerce `desc.value` into an Immer draft, because we can't make
// the same guarantee in ES5 mode.
getOwnPropertyDescriptor(state, prop) {
const owner = latest(state)
const desc = Reflect.getOwnPropertyDescriptor(owner, prop)
if (!desc) return desc
return {
writable: true,
configurable: state.type_ !== ArchType.Array || prop !== "length",
enumerable: desc.enumerable,
value: owner[prop]
}
},
defineProperty() {
die(11)
},
getPrototypeOf(state) {
return getPrototypeOf(state.base_)
},
setPrototypeOf() {
die(12)
}
}
/**
* Array drafts
*/
const arrayTraps: ProxyHandler<[ProxyArrayState]> = {}
each(objectTraps, (key, fn) => {
// @ts-ignore
arrayTraps[key] = function() {
arguments[0] = arguments[0][0]
return fn.apply(this, arguments)
}
})
arrayTraps.deleteProperty = function(state, prop) {
if (process.env.NODE_ENV !== "production" && isNaN(parseInt(prop as any)))
die(13)
// @ts-ignore
return arrayTraps.set!.call(this, state, prop, undefined)
}
arrayTraps.set = function(state, prop, value) {
if (
process.env.NODE_ENV !== "production" &&
prop !== "length" &&
isNaN(parseInt(prop as any))
)
die(14)
return objectTraps.set!.call(this, state[0], prop, value, state[0])
}
// Access a property without creating an Immer draft.
function peek(draft: Drafted, prop: PropertyKey) {
const state = draft[DRAFT_STATE]
const source = state ? latest(state) : draft
return source[prop]
}
function readPropFromProto(state: ImmerState, source: any, prop: PropertyKey) {
const desc = getDescriptorFromProto(source, prop)
return desc
? `value` in desc
? desc.value
: // This is a very special case, if the prop is a getter defined by the
// prototype, we should invoke it with the draft as context!
desc.get?.call(state.draft_)
: undefined
}
function getDescriptorFromProto(
source: any,
prop: PropertyKey
): PropertyDescriptor | undefined {
// 'in' checks proto!
if (!(prop in source)) return undefined
let proto = getPrototypeOf(source)
while (proto) {
const desc = Object.getOwnPropertyDescriptor(proto, prop)
if (desc) return desc
proto = getPrototypeOf(proto)
}
return undefined
}
export function markChanged(state: ImmerState) {
if (!state.modified_) {
state.modified_ = true
if (state.parent_) {
markChanged(state.parent_)
}
}
}
export function prepareCopy(state: {
base_: any
copy_: any
scope_: ImmerScope
}) {
if (!state.copy_) {
state.copy_ = shallowCopy(
state.base_,
state.scope_.immer_.useStrictShallowCopy_
)
}
}

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node_modules/immer/src/core/scope.ts generated vendored Normal file
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import {
Patch,
PatchListener,
Drafted,
Immer,
DRAFT_STATE,
ImmerState,
ArchType,
getPlugin
} from "../internal"
/** Each scope represents a `produce` call. */
export interface ImmerScope {
patches_?: Patch[]
inversePatches_?: Patch[]
canAutoFreeze_: boolean
drafts_: any[]
parent_?: ImmerScope
patchListener_?: PatchListener
immer_: Immer
unfinalizedDrafts_: number
}
let currentScope: ImmerScope | undefined
export function getCurrentScope() {
return currentScope!
}
function createScope(
parent_: ImmerScope | undefined,
immer_: Immer
): ImmerScope {
return {
drafts_: [],
parent_,
immer_,
// Whenever the modified draft contains a draft from another scope, we
// need to prevent auto-freezing so the unowned draft can be finalized.
canAutoFreeze_: true,
unfinalizedDrafts_: 0
}
}
export function usePatchesInScope(
scope: ImmerScope,
patchListener?: PatchListener
) {
if (patchListener) {
getPlugin("Patches") // assert we have the plugin
scope.patches_ = []
scope.inversePatches_ = []
scope.patchListener_ = patchListener
}
}
export function revokeScope(scope: ImmerScope) {
leaveScope(scope)
scope.drafts_.forEach(revokeDraft)
// @ts-ignore
scope.drafts_ = null
}
export function leaveScope(scope: ImmerScope) {
if (scope === currentScope) {
currentScope = scope.parent_
}
}
export function enterScope(immer: Immer) {
return (currentScope = createScope(currentScope, immer))
}
function revokeDraft(draft: Drafted) {
const state: ImmerState = draft[DRAFT_STATE]
if (state.type_ === ArchType.Object || state.type_ === ArchType.Array)
state.revoke_()
else state.revoked_ = true
}

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node_modules/immer/src/immer.ts generated vendored Normal file
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import {
IProduce,
IProduceWithPatches,
Immer,
Draft,
Immutable
} from "./internal"
export {
Draft,
WritableDraft,
Immutable,
Patch,
PatchListener,
Producer,
original,
current,
isDraft,
isDraftable,
NOTHING as nothing,
DRAFTABLE as immerable,
freeze,
Objectish,
StrictMode
} from "./internal"
const immer = new Immer()
/**
* The `produce` function takes a value and a "recipe function" (whose
* return value often depends on the base state). The recipe function is
* free to mutate its first argument however it wants. All mutations are
* only ever applied to a __copy__ of the base state.
*
* Pass only a function to create a "curried producer" which relieves you
* from passing the recipe function every time.
*
* Only plain objects and arrays are made mutable. All other objects are
* considered uncopyable.
*
* Note: This function is __bound__ to its `Immer` instance.
*
* @param {any} base - the initial state
* @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified
* @param {Function} patchListener - optional function that will be called with all the patches produced here
* @returns {any} a new state, or the initial state if nothing was modified
*/
export const produce: IProduce = immer.produce
/**
* Like `produce`, but `produceWithPatches` always returns a tuple
* [nextState, patches, inversePatches] (instead of just the next state)
*/
export const produceWithPatches: IProduceWithPatches = immer.produceWithPatches.bind(
immer
)
/**
* Pass true to automatically freeze all copies created by Immer.
*
* Always freeze by default, even in production mode
*/
export const setAutoFreeze = immer.setAutoFreeze.bind(immer)
/**
* Pass true to enable strict shallow copy.
*
* By default, immer does not copy the object descriptors such as getter, setter and non-enumrable properties.
*/
export const setUseStrictShallowCopy = immer.setUseStrictShallowCopy.bind(immer)
/**
* Apply an array of Immer patches to the first argument.
*
* This function is a producer, which means copy-on-write is in effect.
*/
export const applyPatches = immer.applyPatches.bind(immer)
/**
* Create an Immer draft from the given base state, which may be a draft itself.
* The draft can be modified until you finalize it with the `finishDraft` function.
*/
export const createDraft = immer.createDraft.bind(immer)
/**
* Finalize an Immer draft from a `createDraft` call, returning the base state
* (if no changes were made) or a modified copy. The draft must *not* be
* mutated afterwards.
*
* Pass a function as the 2nd argument to generate Immer patches based on the
* changes that were made.
*/
export const finishDraft = immer.finishDraft.bind(immer)
/**
* This function is actually a no-op, but can be used to cast an immutable type
* to an draft type and make TypeScript happy
*
* @param value
*/
export function castDraft<T>(value: T): Draft<T> {
return value as any
}
/**
* This function is actually a no-op, but can be used to cast a mutable type
* to an immutable type and make TypeScript happy
* @param value
*/
export function castImmutable<T>(value: T): Immutable<T> {
return value as any
}
export {Immer}
export {enablePatches} from "./plugins/patches"
export {enableMapSet} from "./plugins/mapset"

11
node_modules/immer/src/internal.ts generated vendored Normal file
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export * from "./utils/env"
export * from "./utils/errors"
export * from "./types/types-external"
export * from "./types/types-internal"
export * from "./utils/common"
export * from "./utils/plugins"
export * from "./core/scope"
export * from "./core/finalize"
export * from "./core/proxy"
export * from "./core/immerClass"
export * from "./core/current"

304
node_modules/immer/src/plugins/mapset.ts generated vendored Normal file
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// types only!
import {
ImmerState,
AnyMap,
AnySet,
MapState,
SetState,
DRAFT_STATE,
getCurrentScope,
latest,
isDraftable,
createProxy,
loadPlugin,
markChanged,
die,
ArchType,
each
} from "../internal"
export function enableMapSet() {
class DraftMap extends Map {
[DRAFT_STATE]: MapState
constructor(target: AnyMap, parent?: ImmerState) {
super()
this[DRAFT_STATE] = {
type_: ArchType.Map,
parent_: parent,
scope_: parent ? parent.scope_ : getCurrentScope()!,
modified_: false,
finalized_: false,
copy_: undefined,
assigned_: undefined,
base_: target,
draft_: this as any,
isManual_: false,
revoked_: false
}
}
get size(): number {
return latest(this[DRAFT_STATE]).size
}
has(key: any): boolean {
return latest(this[DRAFT_STATE]).has(key)
}
set(key: any, value: any) {
const state: MapState = this[DRAFT_STATE]
assertUnrevoked(state)
if (!latest(state).has(key) || latest(state).get(key) !== value) {
prepareMapCopy(state)
markChanged(state)
state.assigned_!.set(key, true)
state.copy_!.set(key, value)
state.assigned_!.set(key, true)
}
return this
}
delete(key: any): boolean {
if (!this.has(key)) {
return false
}
const state: MapState = this[DRAFT_STATE]
assertUnrevoked(state)
prepareMapCopy(state)
markChanged(state)
if (state.base_.has(key)) {
state.assigned_!.set(key, false)
} else {
state.assigned_!.delete(key)
}
state.copy_!.delete(key)
return true
}
clear() {
const state: MapState = this[DRAFT_STATE]
assertUnrevoked(state)
if (latest(state).size) {
prepareMapCopy(state)
markChanged(state)
state.assigned_ = new Map()
each(state.base_, key => {
state.assigned_!.set(key, false)
})
state.copy_!.clear()
}
}
forEach(cb: (value: any, key: any, self: any) => void, thisArg?: any) {
const state: MapState = this[DRAFT_STATE]
latest(state).forEach((_value: any, key: any, _map: any) => {
cb.call(thisArg, this.get(key), key, this)
})
}
get(key: any): any {
const state: MapState = this[DRAFT_STATE]
assertUnrevoked(state)
const value = latest(state).get(key)
if (state.finalized_ || !isDraftable(value)) {
return value
}
if (value !== state.base_.get(key)) {
return value // either already drafted or reassigned
}
// despite what it looks, this creates a draft only once, see above condition
const draft = createProxy(value, state)
prepareMapCopy(state)
state.copy_!.set(key, draft)
return draft
}
keys(): IterableIterator<any> {
return latest(this[DRAFT_STATE]).keys()
}
values(): IterableIterator<any> {
const iterator = this.keys()
return {
[Symbol.iterator]: () => this.values(),
next: () => {
const r = iterator.next()
/* istanbul ignore next */
if (r.done) return r
const value = this.get(r.value)
return {
done: false,
value
}
}
} as any
}
entries(): IterableIterator<[any, any]> {
const iterator = this.keys()
return {
[Symbol.iterator]: () => this.entries(),
next: () => {
const r = iterator.next()
/* istanbul ignore next */
if (r.done) return r
const value = this.get(r.value)
return {
done: false,
value: [r.value, value]
}
}
} as any
}
[Symbol.iterator]() {
return this.entries()
}
}
function proxyMap_<T extends AnyMap>(target: T, parent?: ImmerState): T {
// @ts-ignore
return new DraftMap(target, parent)
}
function prepareMapCopy(state: MapState) {
if (!state.copy_) {
state.assigned_ = new Map()
state.copy_ = new Map(state.base_)
}
}
class DraftSet extends Set {
[DRAFT_STATE]: SetState
constructor(target: AnySet, parent?: ImmerState) {
super()
this[DRAFT_STATE] = {
type_: ArchType.Set,
parent_: parent,
scope_: parent ? parent.scope_ : getCurrentScope()!,
modified_: false,
finalized_: false,
copy_: undefined,
base_: target,
draft_: this,
drafts_: new Map(),
revoked_: false,
isManual_: false
}
}
get size(): number {
return latest(this[DRAFT_STATE]).size
}
has(value: any): boolean {
const state: SetState = this[DRAFT_STATE]
assertUnrevoked(state)
// bit of trickery here, to be able to recognize both the value, and the draft of its value
if (!state.copy_) {
return state.base_.has(value)
}
if (state.copy_.has(value)) return true
if (state.drafts_.has(value) && state.copy_.has(state.drafts_.get(value)))
return true
return false
}
add(value: any): any {
const state: SetState = this[DRAFT_STATE]
assertUnrevoked(state)
if (!this.has(value)) {
prepareSetCopy(state)
markChanged(state)
state.copy_!.add(value)
}
return this
}
delete(value: any): any {
if (!this.has(value)) {
return false
}
const state: SetState = this[DRAFT_STATE]
assertUnrevoked(state)
prepareSetCopy(state)
markChanged(state)
return (
state.copy_!.delete(value) ||
(state.drafts_.has(value)
? state.copy_!.delete(state.drafts_.get(value))
: /* istanbul ignore next */ false)
)
}
clear() {
const state: SetState = this[DRAFT_STATE]
assertUnrevoked(state)
if (latest(state).size) {
prepareSetCopy(state)
markChanged(state)
state.copy_!.clear()
}
}
values(): IterableIterator<any> {
const state: SetState = this[DRAFT_STATE]
assertUnrevoked(state)
prepareSetCopy(state)
return state.copy_!.values()
}
entries(): IterableIterator<[any, any]> {
const state: SetState = this[DRAFT_STATE]
assertUnrevoked(state)
prepareSetCopy(state)
return state.copy_!.entries()
}
keys(): IterableIterator<any> {
return this.values()
}
[Symbol.iterator]() {
return this.values()
}
forEach(cb: any, thisArg?: any) {
const iterator = this.values()
let result = iterator.next()
while (!result.done) {
cb.call(thisArg, result.value, result.value, this)
result = iterator.next()
}
}
}
function proxySet_<T extends AnySet>(target: T, parent?: ImmerState): T {
// @ts-ignore
return new DraftSet(target, parent)
}
function prepareSetCopy(state: SetState) {
if (!state.copy_) {
// create drafts for all entries to preserve insertion order
state.copy_ = new Set()
state.base_.forEach(value => {
if (isDraftable(value)) {
const draft = createProxy(value, state)
state.drafts_.set(value, draft)
state.copy_!.add(draft)
} else {
state.copy_!.add(value)
}
})
}
}
function assertUnrevoked(state: any /*ES5State | MapState | SetState*/) {
if (state.revoked_) die(3, JSON.stringify(latest(state)))
}
loadPlugin("MapSet", {proxyMap_, proxySet_})
}

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import {immerable} from "../immer"
import {
ImmerState,
Patch,
SetState,
ProxyArrayState,
MapState,
ProxyObjectState,
PatchPath,
get,
each,
has,
getArchtype,
getPrototypeOf,
isSet,
isMap,
loadPlugin,
ArchType,
die,
isDraft,
isDraftable,
NOTHING,
errors
} from "../internal"
export function enablePatches() {
const errorOffset = 16
if (process.env.NODE_ENV !== "production") {
errors.push(
'Sets cannot have "replace" patches.',
function(op: string) {
return "Unsupported patch operation: " + op
},
function(path: string) {
return "Cannot apply patch, path doesn't resolve: " + path
},
"Patching reserved attributes like __proto__, prototype and constructor is not allowed"
)
}
const REPLACE = "replace"
const ADD = "add"
const REMOVE = "remove"
function generatePatches_(
state: ImmerState,
basePath: PatchPath,
patches: Patch[],
inversePatches: Patch[]
): void {
switch (state.type_) {
case ArchType.Object:
case ArchType.Map:
return generatePatchesFromAssigned(
state,
basePath,
patches,
inversePatches
)
case ArchType.Array:
return generateArrayPatches(state, basePath, patches, inversePatches)
case ArchType.Set:
return generateSetPatches(
(state as any) as SetState,
basePath,
patches,
inversePatches
)
}
}
function generateArrayPatches(
state: ProxyArrayState,
basePath: PatchPath,
patches: Patch[],
inversePatches: Patch[]
) {
let {base_, assigned_} = state
let copy_ = state.copy_!
// Reduce complexity by ensuring `base` is never longer.
if (copy_.length < base_.length) {
// @ts-ignore
;[base_, copy_] = [copy_, base_]
;[patches, inversePatches] = [inversePatches, patches]
}
// Process replaced indices.
for (let i = 0; i < base_.length; i++) {
if (assigned_[i] && copy_[i] !== base_[i]) {
const path = basePath.concat([i])
patches.push({
op: REPLACE,
path,
// Need to maybe clone it, as it can in fact be the original value
// due to the base/copy inversion at the start of this function
value: clonePatchValueIfNeeded(copy_[i])
})
inversePatches.push({
op: REPLACE,
path,
value: clonePatchValueIfNeeded(base_[i])
})
}
}
// Process added indices.
for (let i = base_.length; i < copy_.length; i++) {
const path = basePath.concat([i])
patches.push({
op: ADD,
path,
// Need to maybe clone it, as it can in fact be the original value
// due to the base/copy inversion at the start of this function
value: clonePatchValueIfNeeded(copy_[i])
})
}
for (let i = copy_.length - 1; base_.length <= i; --i) {
const path = basePath.concat([i])
inversePatches.push({
op: REMOVE,
path
})
}
}
// This is used for both Map objects and normal objects.
function generatePatchesFromAssigned(
state: MapState | ProxyObjectState,
basePath: PatchPath,
patches: Patch[],
inversePatches: Patch[]
) {
const {base_, copy_} = state
each(state.assigned_!, (key, assignedValue) => {
const origValue = get(base_, key)
const value = get(copy_!, key)
const op = !assignedValue ? REMOVE : has(base_, key) ? REPLACE : ADD
if (origValue === value && op === REPLACE) return
const path = basePath.concat(key as any)
patches.push(op === REMOVE ? {op, path} : {op, path, value})
inversePatches.push(
op === ADD
? {op: REMOVE, path}
: op === REMOVE
? {op: ADD, path, value: clonePatchValueIfNeeded(origValue)}
: {op: REPLACE, path, value: clonePatchValueIfNeeded(origValue)}
)
})
}
function generateSetPatches(
state: SetState,
basePath: PatchPath,
patches: Patch[],
inversePatches: Patch[]
) {
let {base_, copy_} = state
let i = 0
base_.forEach((value: any) => {
if (!copy_!.has(value)) {
const path = basePath.concat([i])
patches.push({
op: REMOVE,
path,
value
})
inversePatches.unshift({
op: ADD,
path,
value
})
}
i++
})
i = 0
copy_!.forEach((value: any) => {
if (!base_.has(value)) {
const path = basePath.concat([i])
patches.push({
op: ADD,
path,
value
})
inversePatches.unshift({
op: REMOVE,
path,
value
})
}
i++
})
}
function generateReplacementPatches_(
baseValue: any,
replacement: any,
patches: Patch[],
inversePatches: Patch[]
): void {
patches.push({
op: REPLACE,
path: [],
value: replacement === NOTHING ? undefined : replacement
})
inversePatches.push({
op: REPLACE,
path: [],
value: baseValue
})
}
function applyPatches_<T>(draft: T, patches: readonly Patch[]): T {
patches.forEach(patch => {
const {path, op} = patch
let base: any = draft
for (let i = 0; i < path.length - 1; i++) {
const parentType = getArchtype(base)
let p = path[i]
if (typeof p !== "string" && typeof p !== "number") {
p = "" + p
}
// See #738, avoid prototype pollution
if (
(parentType === ArchType.Object || parentType === ArchType.Array) &&
(p === "__proto__" || p === "constructor")
)
die(errorOffset + 3)
if (typeof base === "function" && p === "prototype")
die(errorOffset + 3)
base = get(base, p)
if (typeof base !== "object") die(errorOffset + 2, path.join("/"))
}
const type = getArchtype(base)
const value = deepClonePatchValue(patch.value) // used to clone patch to ensure original patch is not modified, see #411
const key = path[path.length - 1]
switch (op) {
case REPLACE:
switch (type) {
case ArchType.Map:
return base.set(key, value)
/* istanbul ignore next */
case ArchType.Set:
die(errorOffset)
default:
// if value is an object, then it's assigned by reference
// in the following add or remove ops, the value field inside the patch will also be modifyed
// so we use value from the cloned patch
// @ts-ignore
return (base[key] = value)
}
case ADD:
switch (type) {
case ArchType.Array:
return key === "-"
? base.push(value)
: base.splice(key as any, 0, value)
case ArchType.Map:
return base.set(key, value)
case ArchType.Set:
return base.add(value)
default:
return (base[key] = value)
}
case REMOVE:
switch (type) {
case ArchType.Array:
return base.splice(key as any, 1)
case ArchType.Map:
return base.delete(key)
case ArchType.Set:
return base.delete(patch.value)
default:
return delete base[key]
}
default:
die(errorOffset + 1, op)
}
})
return draft
}
// optimize: this is quite a performance hit, can we detect intelligently when it is needed?
// E.g. auto-draft when new objects from outside are assigned and modified?
// (See failing test when deepClone just returns obj)
function deepClonePatchValue<T>(obj: T): T
function deepClonePatchValue(obj: any) {
if (!isDraftable(obj)) return obj
if (Array.isArray(obj)) return obj.map(deepClonePatchValue)
if (isMap(obj))
return new Map(
Array.from(obj.entries()).map(([k, v]) => [k, deepClonePatchValue(v)])
)
if (isSet(obj)) return new Set(Array.from(obj).map(deepClonePatchValue))
const cloned = Object.create(getPrototypeOf(obj))
for (const key in obj) cloned[key] = deepClonePatchValue(obj[key])
if (has(obj, immerable)) cloned[immerable] = obj[immerable]
return cloned
}
function clonePatchValueIfNeeded<T>(obj: T): T {
if (isDraft(obj)) {
return deepClonePatchValue(obj)
} else return obj
}
loadPlugin("Patches", {
applyPatches_,
generatePatches_,
generateReplacementPatches_
})
}

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node_modules/immer/src/types/globals.d.ts generated vendored Normal file
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declare const __DEV__: boolean

111
node_modules/immer/src/types/index.js.flow generated vendored Normal file
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// @flow
export interface Patch {
op: "replace" | "remove" | "add";
path: (string | number)[];
value?: any;
}
export type PatchListener = (patches: Patch[], inversePatches: Patch[]) => void
type Base = {...} | Array<any>
interface IProduce {
/**
* Immer takes a state, and runs a function against it.
* That function can freely mutate the state, as it will create copies-on-write.
* This means that the original state will stay unchanged, and once the function finishes, the modified state is returned.
*
* If the first argument is a function, this is interpreted as the recipe, and will create a curried function that will execute the recipe
* any time it is called with the current state.
*
* @param currentState - the state to start with
* @param recipe - function that receives a proxy of the current state as first argument and which can be freely modified
* @param initialState - if a curried function is created and this argument was given, it will be used as fallback if the curried function is called with a state of undefined
* @returns The next state: a new state, or the current state if nothing was modified
*/
<S: Base>(
currentState: S,
recipe: (draftState: S) => S | void,
patchListener?: PatchListener
): S;
// curried invocations with initial state
<S: Base, A = void, B = void, C = void>(
recipe: (draftState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S | void,
initialState: S
): (currentState: S | void, a: A, b: B, c: C, ...extraArgs: any[]) => S;
// curried invocations without initial state
<S: Base, A = void, B = void, C = void>(
recipe: (draftState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S | void
): (currentState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S;
}
interface IProduceWithPatches {
/**
* Like `produce`, but instead of just returning the new state,
* a tuple is returned with [nextState, patches, inversePatches]
*
* Like produce, this function supports currying
*/
<S: Base>(
currentState: S,
recipe: (draftState: S) => S | void
): [S, Patch[], Patch[]];
// curried invocations with initial state
<S: Base, A = void, B = void, C = void>(
recipe: (draftState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S | void,
initialState: S
): (currentState: S | void, a: A, b: B, c: C, ...extraArgs: any[]) => [S, Patch[], Patch[]];
// curried invocations without initial state
<S: Base, A = void, B = void, C = void>(
recipe: (draftState: S, a: A, b: B, c: C, ...extraArgs: any[]) => S | void
): (currentState: S, a: A, b: B, c: C, ...extraArgs: any[]) => [S, Patch[], Patch[]];
}
declare export var produce: IProduce
declare export var produceWithPatches: IProduceWithPatches
declare export var nothing: typeof undefined
declare export var immerable: Symbol
/**
* Automatically freezes any state trees generated by immer.
* This protects against accidental modifications of the state tree outside of an immer function.
* This comes with a performance impact, so it is recommended to disable this option in production.
* By default it is turned on during local development, and turned off in production.
*/
declare export function setAutoFreeze(autoFreeze: boolean): void
/**
* Pass false to disable strict shallow copy.
*
* By default, immer does not copy the object descriptors such as getter, setter and non-enumrable properties.
*/
declare export function setUseStrictShallowCopy(useStrictShallowCopy: boolean): void
declare export function applyPatches<S>(state: S, patches: Patch[]): S
declare export function original<S>(value: S): S
declare export function current<S>(value: S): S
declare export function isDraft(value: any): boolean
/**
* Creates a mutable draft from an (immutable) object / array.
* The draft can be modified until `finishDraft` is called
*/
declare export function createDraft<T>(base: T): T
/**
* Given a draft that was created using `createDraft`,
* finalizes the draft into a new immutable object.
* Optionally a patch-listener can be provided to gather the patches that are needed to construct the object.
*/
declare export function finishDraft<T>(base: T, listener?: PatchListener): T
declare export function enableMapSet(): void
declare export function enablePatches(): void
declare export function freeze<T>(obj: T, freeze?: boolean): T

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node_modules/immer/src/types/types-external.ts generated vendored Normal file
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import {NOTHING} from "../internal"
type AnyFunc = (...args: any[]) => any
type PrimitiveType = number | string | boolean
/** Object types that should never be mapped */
type AtomicObject = Function | Promise<any> | Date | RegExp
/**
* If the lib "ES2015.Collection" is not included in tsconfig.json,
* types like ReadonlyArray, WeakMap etc. fall back to `any` (specified nowhere)
* or `{}` (from the node types), in both cases entering an infinite recursion in
* pattern matching type mappings
* This type can be used to cast these types to `void` in these cases.
*/
export type IfAvailable<T, Fallback = void> =
// fallback if any
true | false extends (T extends never
? true
: false)
? Fallback // fallback if empty type
: keyof T extends never
? Fallback // original type
: T
/**
* These should also never be mapped but must be tested after regular Map and
* Set
*/
type WeakReferences = IfAvailable<WeakMap<any, any>> | IfAvailable<WeakSet<any>>
export type WritableDraft<T> = {-readonly [K in keyof T]: Draft<T[K]>}
/** Convert a readonly type into a mutable type, if possible */
export type Draft<T> = T extends PrimitiveType
? T
: T extends AtomicObject
? T
: T extends ReadonlyMap<infer K, infer V> // Map extends ReadonlyMap
? Map<Draft<K>, Draft<V>>
: T extends ReadonlySet<infer V> // Set extends ReadonlySet
? Set<Draft<V>>
: T extends WeakReferences
? T
: T extends object
? WritableDraft<T>
: T
/** Convert a mutable type into a readonly type */
export type Immutable<T> = T extends PrimitiveType
? T
: T extends AtomicObject
? T
: T extends ReadonlyMap<infer K, infer V> // Map extends ReadonlyMap
? ReadonlyMap<Immutable<K>, Immutable<V>>
: T extends ReadonlySet<infer V> // Set extends ReadonlySet
? ReadonlySet<Immutable<V>>
: T extends WeakReferences
? T
: T extends object
? {readonly [K in keyof T]: Immutable<T[K]>}
: T
export interface Patch {
op: "replace" | "remove" | "add"
path: (string | number)[]
value?: any
}
export type PatchListener = (patches: Patch[], inversePatches: Patch[]) => void
/** Converts `nothing` into `undefined` */
type FromNothing<T> = T extends typeof NOTHING ? undefined : T
/** The inferred return type of `produce` */
export type Produced<Base, Return> = Return extends void
? Base
: FromNothing<Return>
/**
* Utility types
*/
type PatchesTuple<T> = readonly [T, Patch[], Patch[]]
type ValidRecipeReturnType<State> =
| State
| void
| undefined
| (State extends undefined ? typeof NOTHING : never)
type ReturnTypeWithPatchesIfNeeded<
State,
UsePatches extends boolean
> = UsePatches extends true ? PatchesTuple<State> : State
/**
* Core Producer inference
*/
type InferRecipeFromCurried<Curried> = Curried extends (
base: infer State,
...rest: infer Args
) => any // extra assertion to make sure this is a proper curried function (state, args) => state
? ReturnType<Curried> extends State
? (
draft: Draft<State>,
...rest: Args
) => ValidRecipeReturnType<Draft<State>>
: never
: never
type InferInitialStateFromCurried<Curried> = Curried extends (
base: infer State,
...rest: any[]
) => any // extra assertion to make sure this is a proper curried function (state, args) => state
? State
: never
type InferCurriedFromRecipe<
Recipe,
UsePatches extends boolean
> = Recipe extends (draft: infer DraftState, ...args: infer RestArgs) => any // verify return type
? ReturnType<Recipe> extends ValidRecipeReturnType<DraftState>
? (
base: Immutable<DraftState>,
...args: RestArgs
) => ReturnTypeWithPatchesIfNeeded<DraftState, UsePatches> // N.b. we return mutable draftstate, in case the recipe's first arg isn't read only, and that isn't expected as output either
: never // incorrect return type
: never // not a function
type InferCurriedFromInitialStateAndRecipe<
State,
Recipe,
UsePatches extends boolean
> = Recipe extends (
draft: Draft<State>,
...rest: infer RestArgs
) => ValidRecipeReturnType<State>
? (
base?: State | undefined,
...args: RestArgs
) => ReturnTypeWithPatchesIfNeeded<State, UsePatches>
: never // recipe doesn't match initial state
/**
* The `produce` function takes a value and a "recipe function" (whose
* return value often depends on the base state). The recipe function is
* free to mutate its first argument however it wants. All mutations are
* only ever applied to a __copy__ of the base state.
*
* Pass only a function to create a "curried producer" which relieves you
* from passing the recipe function every time.
*
* Only plain objects and arrays are made mutable. All other objects are
* considered uncopyable.
*
* Note: This function is __bound__ to its `Immer` instance.
*
* @param {any} base - the initial state
* @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified
* @param {Function} patchListener - optional function that will be called with all the patches produced here
* @returns {any} a new state, or the initial state if nothing was modified
*/
export interface IProduce {
/** Curried producer that infers the recipe from the curried output function (e.g. when passing to setState) */
<Curried>(
recipe: InferRecipeFromCurried<Curried>,
initialState?: InferInitialStateFromCurried<Curried>
): Curried
/** Curried producer that infers curried from the recipe */
<Recipe extends AnyFunc>(recipe: Recipe): InferCurriedFromRecipe<
Recipe,
false
>
/** Curried producer that infers curried from the State generic, which is explicitly passed in. */
<State>(
recipe: (
state: Draft<State>,
initialState: State
) => ValidRecipeReturnType<State>
): (state?: State) => State
<State, Args extends any[]>(
recipe: (
state: Draft<State>,
...args: Args
) => ValidRecipeReturnType<State>,
initialState: State
): (state?: State, ...args: Args) => State
<State>(recipe: (state: Draft<State>) => ValidRecipeReturnType<State>): (
state: State
) => State
<State, Args extends any[]>(
recipe: (state: Draft<State>, ...args: Args) => ValidRecipeReturnType<State>
): (state: State, ...args: Args) => State
/** Curried producer with initial state, infers recipe from initial state */
<State, Recipe extends Function>(
recipe: Recipe,
initialState: State
): InferCurriedFromInitialStateAndRecipe<State, Recipe, false>
/** Normal producer */
<Base, D = Draft<Base>>( // By using a default inferred D, rather than Draft<Base> in the recipe, we can override it.
base: Base,
recipe: (draft: D) => ValidRecipeReturnType<D>,
listener?: PatchListener
): Base
}
/**
* Like `produce`, but instead of just returning the new state,
* a tuple is returned with [nextState, patches, inversePatches]
*
* Like produce, this function supports currying
*/
export interface IProduceWithPatches {
// Types copied from IProduce, wrapped with PatchesTuple
<Recipe extends AnyFunc>(recipe: Recipe): InferCurriedFromRecipe<Recipe, true>
<State, Recipe extends Function>(
recipe: Recipe,
initialState: State
): InferCurriedFromInitialStateAndRecipe<State, Recipe, true>
<Base, D = Draft<Base>>(
base: Base,
recipe: (draft: D) => ValidRecipeReturnType<D>,
listener?: PatchListener
): PatchesTuple<Base>
}
/**
* The type for `recipe function`
*/
export type Producer<T> = (draft: Draft<T>) => ValidRecipeReturnType<Draft<T>>
// Fixes #507: bili doesn't export the types of this file if there is no actual source in it..
// hopefully it get's tree-shaken away for everyone :)
export function never_used() {}

42
node_modules/immer/src/types/types-internal.ts generated vendored Normal file
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@ -0,0 +1,42 @@
import {
SetState,
ImmerScope,
ProxyObjectState,
ProxyArrayState,
MapState,
DRAFT_STATE
} from "../internal"
export type Objectish = AnyObject | AnyArray | AnyMap | AnySet
export type ObjectishNoSet = AnyObject | AnyArray | AnyMap
export type AnyObject = {[key: string]: any}
export type AnyArray = Array<any>
export type AnySet = Set<any>
export type AnyMap = Map<any, any>
export const enum ArchType {
Object,
Array,
Map,
Set
}
export interface ImmerBaseState {
parent_?: ImmerState
scope_: ImmerScope
modified_: boolean
finalized_: boolean
isManual_: boolean
}
export type ImmerState =
| ProxyObjectState
| ProxyArrayState
| MapState
| SetState
// The _internal_ type used for drafts (not to be confused with Draft, which is public facing)
export type Drafted<Base = any, T extends ImmerState = ImmerState> = {
[DRAFT_STATE]: T
} & Base

217
node_modules/immer/src/utils/common.ts generated vendored Normal file
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@ -0,0 +1,217 @@
import {
DRAFT_STATE,
DRAFTABLE,
Objectish,
Drafted,
AnyObject,
AnyMap,
AnySet,
ImmerState,
ArchType,
die,
StrictMode
} from "../internal"
export const getPrototypeOf = Object.getPrototypeOf
/** Returns true if the given value is an Immer draft */
/*#__PURE__*/
export function isDraft(value: any): boolean {
return !!value && !!value[DRAFT_STATE]
}
/** Returns true if the given value can be drafted by Immer */
/*#__PURE__*/
export function isDraftable(value: any): boolean {
if (!value) return false
return (
isPlainObject(value) ||
Array.isArray(value) ||
!!value[DRAFTABLE] ||
!!value.constructor?.[DRAFTABLE] ||
isMap(value) ||
isSet(value)
)
}
const objectCtorString = Object.prototype.constructor.toString()
/*#__PURE__*/
export function isPlainObject(value: any): boolean {
if (!value || typeof value !== "object") return false
const proto = getPrototypeOf(value)
if (proto === null) {
return true
}
const Ctor =
Object.hasOwnProperty.call(proto, "constructor") && proto.constructor
if (Ctor === Object) return true
return (
typeof Ctor == "function" &&
Function.toString.call(Ctor) === objectCtorString
)
}
/** Get the underlying object that is represented by the given draft */
/*#__PURE__*/
export function original<T>(value: T): T | undefined
export function original(value: Drafted<any>): any {
if (!isDraft(value)) die(15, value)
return value[DRAFT_STATE].base_
}
/**
* Each iterates a map, set or array.
* Or, if any other kind of object, all of its own properties.
* Regardless whether they are enumerable or symbols
*/
export function each<T extends Objectish>(
obj: T,
iter: (key: string | number, value: any, source: T) => void
): void
export function each(obj: any, iter: any) {
if (getArchtype(obj) === ArchType.Object) {
Reflect.ownKeys(obj).forEach(key => {
iter(key, obj[key], obj)
})
} else {
obj.forEach((entry: any, index: any) => iter(index, entry, obj))
}
}
/*#__PURE__*/
export function getArchtype(thing: any): ArchType {
const state: undefined | ImmerState = thing[DRAFT_STATE]
return state
? state.type_
: Array.isArray(thing)
? ArchType.Array
: isMap(thing)
? ArchType.Map
: isSet(thing)
? ArchType.Set
: ArchType.Object
}
/*#__PURE__*/
export function has(thing: any, prop: PropertyKey): boolean {
return getArchtype(thing) === ArchType.Map
? thing.has(prop)
: Object.prototype.hasOwnProperty.call(thing, prop)
}
/*#__PURE__*/
export function get(thing: AnyMap | AnyObject, prop: PropertyKey): any {
// @ts-ignore
return getArchtype(thing) === ArchType.Map ? thing.get(prop) : thing[prop]
}
/*#__PURE__*/
export function set(thing: any, propOrOldValue: PropertyKey, value: any) {
const t = getArchtype(thing)
if (t === ArchType.Map) thing.set(propOrOldValue, value)
else if (t === ArchType.Set) {
thing.add(value)
} else thing[propOrOldValue] = value
}
/*#__PURE__*/
export function is(x: any, y: any): boolean {
// From: https://github.com/facebook/fbjs/blob/c69904a511b900266935168223063dd8772dfc40/packages/fbjs/src/core/shallowEqual.js
if (x === y) {
return x !== 0 || 1 / x === 1 / y
} else {
return x !== x && y !== y
}
}
/*#__PURE__*/
export function isMap(target: any): target is AnyMap {
return target instanceof Map
}
/*#__PURE__*/
export function isSet(target: any): target is AnySet {
return target instanceof Set
}
/*#__PURE__*/
export function latest(state: ImmerState): any {
return state.copy_ || state.base_
}
/*#__PURE__*/
export function shallowCopy(base: any, strict: StrictMode) {
if (isMap(base)) {
return new Map(base)
}
if (isSet(base)) {
return new Set(base)
}
if (Array.isArray(base)) return Array.prototype.slice.call(base)
const isPlain = isPlainObject(base)
if (strict === true || (strict === "class_only" && !isPlain)) {
// Perform a strict copy
const descriptors = Object.getOwnPropertyDescriptors(base)
delete descriptors[DRAFT_STATE as any]
let keys = Reflect.ownKeys(descriptors)
for (let i = 0; i < keys.length; i++) {
const key: any = keys[i]
const desc = descriptors[key]
if (desc.writable === false) {
desc.writable = true
desc.configurable = true
}
// like object.assign, we will read any _own_, get/set accessors. This helps in dealing
// with libraries that trap values, like mobx or vue
// unlike object.assign, non-enumerables will be copied as well
if (desc.get || desc.set)
descriptors[key] = {
configurable: true,
writable: true, // could live with !!desc.set as well here...
enumerable: desc.enumerable,
value: base[key]
}
}
return Object.create(getPrototypeOf(base), descriptors)
} else {
// perform a sloppy copy
const proto = getPrototypeOf(base)
if (proto !== null && isPlain) {
return {...base} // assumption: better inner class optimization than the assign below
}
const obj = Object.create(proto)
return Object.assign(obj, base)
}
}
/**
* Freezes draftable objects. Returns the original object.
* By default freezes shallowly, but if the second argument is `true` it will freeze recursively.
*
* @param obj
* @param deep
*/
export function freeze<T>(obj: T, deep?: boolean): T
export function freeze<T>(obj: any, deep: boolean = false): T {
if (isFrozen(obj) || isDraft(obj) || !isDraftable(obj)) return obj
if (getArchtype(obj) > 1 /* Map or Set */) {
obj.set = obj.add = obj.clear = obj.delete = dontMutateFrozenCollections as any
}
Object.freeze(obj)
if (deep)
// See #590, don't recurse into non-enumerable / Symbol properties when freezing
// So use Object.entries (only string-like, enumerables) instead of each()
Object.entries(obj).forEach(([key, value]) => freeze(value, true))
return obj
}
function dontMutateFrozenCollections() {
die(2)
}
export function isFrozen(obj: any): boolean {
return Object.isFrozen(obj)
}

18
node_modules/immer/src/utils/env.ts generated vendored Normal file
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@ -0,0 +1,18 @@
// Should be no imports here!
/**
* The sentinel value returned by producers to replace the draft with undefined.
*/
export const NOTHING: unique symbol = Symbol.for("immer-nothing")
/**
* To let Immer treat your class instances as plain immutable objects
* (albeit with a custom prototype), you must define either an instance property
* or a static property on each of your custom classes.
*
* Otherwise, your class instance will never be drafted, which means it won't be
* safe to mutate in a produce callback.
*/
export const DRAFTABLE: unique symbol = Symbol.for("immer-draftable")
export const DRAFT_STATE: unique symbol = Symbol.for("immer-state")

48
node_modules/immer/src/utils/errors.ts generated vendored Normal file
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@ -0,0 +1,48 @@
export const errors =
process.env.NODE_ENV !== "production"
? [
// All error codes, starting by 0:
function(plugin: string) {
return `The plugin for '${plugin}' has not been loaded into Immer. To enable the plugin, import and call \`enable${plugin}()\` when initializing your application.`
},
function(thing: string) {
return `produce can only be called on things that are draftable: plain objects, arrays, Map, Set or classes that are marked with '[immerable]: true'. Got '${thing}'`
},
"This object has been frozen and should not be mutated",
function(data: any) {
return (
"Cannot use a proxy that has been revoked. Did you pass an object from inside an immer function to an async process? " +
data
)
},
"An immer producer returned a new value *and* modified its draft. Either return a new value *or* modify the draft.",
"Immer forbids circular references",
"The first or second argument to `produce` must be a function",
"The third argument to `produce` must be a function or undefined",
"First argument to `createDraft` must be a plain object, an array, or an immerable object",
"First argument to `finishDraft` must be a draft returned by `createDraft`",
function(thing: string) {
return `'current' expects a draft, got: ${thing}`
},
"Object.defineProperty() cannot be used on an Immer draft",
"Object.setPrototypeOf() cannot be used on an Immer draft",
"Immer only supports deleting array indices",
"Immer only supports setting array indices and the 'length' property",
function(thing: string) {
return `'original' expects a draft, got: ${thing}`
}
// Note: if more errors are added, the errorOffset in Patches.ts should be increased
// See Patches.ts for additional errors
]
: []
export function die(error: number, ...args: any[]): never {
if (process.env.NODE_ENV !== "production") {
const e = errors[error]
const msg = typeof e === "function" ? e.apply(null, args as any) : e
throw new Error(`[Immer] ${msg}`)
}
throw new Error(
`[Immer] minified error nr: ${error}. Full error at: https://bit.ly/3cXEKWf`
)
}

76
node_modules/immer/src/utils/plugins.ts generated vendored Normal file
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@ -0,0 +1,76 @@
import {
ImmerState,
Patch,
Drafted,
ImmerBaseState,
AnyMap,
AnySet,
ArchType,
die
} from "../internal"
/** Plugin utilities */
const plugins: {
Patches?: {
generatePatches_(
state: ImmerState,
basePath: PatchPath,
patches: Patch[],
inversePatches: Patch[]
): void
generateReplacementPatches_(
base: any,
replacement: any,
patches: Patch[],
inversePatches: Patch[]
): void
applyPatches_<T>(draft: T, patches: readonly Patch[]): T
}
MapSet?: {
proxyMap_<T extends AnyMap>(target: T, parent?: ImmerState): T
proxySet_<T extends AnySet>(target: T, parent?: ImmerState): T
}
} = {}
type Plugins = typeof plugins
export function getPlugin<K extends keyof Plugins>(
pluginKey: K
): Exclude<Plugins[K], undefined> {
const plugin = plugins[pluginKey]
if (!plugin) {
die(0, pluginKey)
}
// @ts-ignore
return plugin
}
export function loadPlugin<K extends keyof Plugins>(
pluginKey: K,
implementation: Plugins[K]
): void {
if (!plugins[pluginKey]) plugins[pluginKey] = implementation
}
/** Map / Set plugin */
export interface MapState extends ImmerBaseState {
type_: ArchType.Map
copy_: AnyMap | undefined
assigned_: Map<any, boolean> | undefined
base_: AnyMap
revoked_: boolean
draft_: Drafted<AnyMap, MapState>
}
export interface SetState extends ImmerBaseState {
type_: ArchType.Set
copy_: AnySet | undefined
base_: AnySet
drafts_: Map<any, Drafted> // maps the original value to the draft value in the new set
revoked_: boolean
draft_: Drafted<AnySet, SetState>
}
/** Patches plugin */
export type PatchPath = (string | number)[]

21
package-lock.json generated Normal file
View File

@ -0,0 +1,21 @@
{
"name": "certimate",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"dependencies": {
"immer": "^10.1.1"
}
},
"node_modules/immer": {
"version": "10.1.1",
"resolved": "https://registry.npmmirror.com/immer/-/immer-10.1.1.tgz",
"integrity": "sha512-s2MPrmjovJcoMaHtx6K11Ra7oD05NT97w1IC5zpMkT6Atjr7H8LjaDd81iIxUYpMKSRRNMJE703M1Fhr/TctHw==",
"funding": {
"type": "opencollective",
"url": "https://opencollective.com/immer"
}
}
}
}

5
package.json Normal file
View File

@ -0,0 +1,5 @@
{
"dependencies": {
"immer": "^10.1.1"
}
}

View File

@ -1,7 +1,18 @@
import { createContext, useContext, useEffect, useState } from "react";
import {
createContext,
useCallback,
useContext,
useEffect,
useState,
} from "react";
import { Button } from "../ui/button";
import { EditIcon, Plus, Trash2 } from "lucide-react";
import { DeployConfig, targetTypeKeys, targetTypeMap } from "@/domain/domain";
import {
DeployConfig,
KVType,
targetTypeKeys,
targetTypeMap,
} from "@/domain/domain";
import Show from "../Show";
import { Alert, AlertDescription } from "../ui/alert";
import {
@ -25,23 +36,25 @@ import {
SelectTrigger,
SelectValue,
} from "../ui/select";
import { Access, accessTypeMap } from "@/domain/access";
import { accessTypeMap } from "@/domain/access";
import { useTranslation } from "react-i18next";
import { AccessEdit } from "./AccessEdit";
import { Input } from "../ui/input";
import { Textarea } from "../ui/textarea";
import KVList from "./KVList";
import { produce } from "immer";
type DeployListContextProps = {
deploys: DeployConfig[];
type DeployEditContextProps = {
deploy: DeployConfig;
setDeploy: (deploy: DeployConfig) => void;
};
const DeployListContext = createContext<DeployListContextProps>({
deploys: [],
});
const DeployEditContext = createContext<DeployEditContextProps>(
{} as DeployEditContextProps
);
export const useDeployListContext = () => {
return useContext(DeployListContext);
export const useDeployEditContext = () => {
return useContext(DeployEditContext);
};
type DeployListProps = {
@ -57,7 +70,6 @@ const DeployList = ({ deploys }: DeployListProps) => {
return (
<>
<DeployListContext.Provider value={{ deploys: deploys }}>
<Show
when={list.length > 0}
fallback={
@ -97,34 +109,59 @@ const DeployList = ({ deploys }: DeployListProps) => {
</div>
</div>
</Show>
</DeployListContext.Provider>
</>
);
};
type DeployEditDialogProps = {
trigger: React.ReactNode;
deployConfig?: DeployConfig;
};
const DeployEditDialog = ({ trigger }: DeployEditDialogProps) => {
const DeployEditDialog = ({ trigger, deployConfig }: DeployEditDialogProps) => {
const {
config: { accesses },
} = useConfig();
const [access, setAccess] = useState<Access>();
const [deployType, setDeployType] = useState<TargetType>();
const [accessType, setAccessType] = useState("");
const [locDeployConfig, setLocDeployConfig] = useState<DeployConfig>({
access: "",
type: "",
});
useEffect(() => {
const temp = accessType.split("-");
if (deployConfig) {
setLocDeployConfig({ ...deployConfig });
} else {
setLocDeployConfig({
access: "",
type: "",
});
}
}, [deployConfig]);
useEffect(() => {
const temp = locDeployConfig.type.split("-");
console.log(temp);
let t;
if (temp && temp.length > 1) {
t = temp[1];
} else {
t = accessType;
t = locDeployConfig.type;
}
setDeployType(t as TargetType);
}, [accessType]);
}, [locDeployConfig.type]);
const setDeploy = useCallback(
(deploy: DeployConfig) => {
if (deploy.type !== locDeployConfig.type) {
setLocDeployConfig({ ...deploy, access: "", config: {} });
} else {
setLocDeployConfig({ ...deploy });
}
},
[locDeployConfig.type]
);
const { t } = useTranslation();
@ -133,14 +170,20 @@ const DeployEditDialog = ({ trigger }: DeployEditDialogProps) => {
return false;
}
if (accessType == "") {
if (locDeployConfig.type == "") {
return true;
}
const types = accessType.split("-");
const types = locDeployConfig.type.split("-");
return item.configType === types[0];
});
return (
<DeployEditContext.Provider
value={{
deploy: locDeployConfig,
setDeploy: setDeploy,
}}
>
<Dialog>
<DialogTrigger>{trigger}</DialogTrigger>
<DialogContent>
@ -153,9 +196,9 @@ const DeployEditDialog = ({ trigger }: DeployEditDialogProps) => {
<Label></Label>
<Select
value={accessType}
value={locDeployConfig.type}
onValueChange={(val: string) => {
setAccessType(val);
setDeploy({ ...locDeployConfig, type: val });
}}
>
<SelectTrigger className="mt-2">
@ -173,7 +216,10 @@ const DeployEditDialog = ({ trigger }: DeployEditDialogProps) => {
{targetTypeKeys.map((item) => (
<SelectItem key={item} value={item}>
<div className="flex items-center space-x-2">
<img className="w-6" src={targetTypeMap.get(item)?.[1]} />
<img
className="w-6"
src={targetTypeMap.get(item)?.[1]}
/>
<div>{t(targetTypeMap.get(item)?.[0] ?? "")}</div>
</div>
</SelectItem>
@ -198,12 +244,9 @@ const DeployEditDialog = ({ trigger }: DeployEditDialogProps) => {
</Label>
<Select
value={access?.id}
value={locDeployConfig.access}
onValueChange={(val: string) => {
const temp = accesses.find((access) => {
return access.id == val;
});
setAccess(temp!);
setDeploy({ ...locDeployConfig, access: val });
}}
>
<SelectTrigger className="mt-2">
@ -241,6 +284,7 @@ const DeployEditDialog = ({ trigger }: DeployEditDialogProps) => {
</DialogFooter>
</DialogContent>
</Dialog>
</DeployEditContext.Provider>
);
};
@ -248,36 +292,33 @@ type TargetType = "ssh" | "cdn" | "webhook" | "local" | "oss" | "dcdn";
type DeployEditProps = {
type: TargetType;
data?: DeployConfig;
};
const DeployEdit = ({ type, data }: DeployEditProps) => {
const DeployEdit = ({ type }: DeployEditProps) => {
const getDeploy = () => {
switch (type) {
case "ssh":
return <DeploySSH data={data} />;
return <DeploySSH />;
case "local":
return <DeploySSH data={data} />;
return <DeploySSH />;
case "cdn":
return <DeployCDN data={data} />;
return <DeployCDN />;
case "dcdn":
return <DeployCDN data={data} />;
return <DeployCDN />;
case "oss":
return <DeployCDN data={data} />;
return <DeployCDN />;
case "webhook":
return <DeployWebhook data={data} />;
return <DeployWebhook />;
default:
return <DeployCDN data={data} />;
return <DeployCDN />;
}
};
return getDeploy();
};
type DeployProps = {
data?: DeployConfig;
};
const DeploySSH = ({ data }: DeployProps) => {
const DeploySSH = () => {
const { t } = useTranslation();
const { deploy: data, setDeploy } = useDeployEditContext();
return (
<>
<div className="flex flex-col space-y-2">
@ -287,6 +328,15 @@ const DeploySSH = ({ data }: DeployProps) => {
placeholder={t("access.form.ssh.cert.path")}
className="w-full mt-1"
value={data?.config?.certPath}
onChange={(e) => {
const newData = produce(data, (draft) => {
if (!draft.config) {
draft.config = {};
}
draft.config.certPath = e.target.value;
});
setDeploy(newData);
}}
/>
</div>
<div>
@ -295,24 +345,58 @@ const DeploySSH = ({ data }: DeployProps) => {
placeholder={t("access.form.ssh.key.path")}
className="w-full mt-1"
value={data?.config?.keyPath}
onChange={(e) => {
const newData = produce(data, (draft) => {
if (!draft.config) {
draft.config = {};
}
draft.config.keyPath = e.target.value;
});
setDeploy(newData);
}}
/>
</div>
<div>
<Label></Label>
<Textarea className="mt-1"></Textarea>
<Textarea
className="mt-1"
value={data?.config?.preCommand}
onChange={(e) => {
const newData = produce(data, (draft) => {
if (!draft.config) {
draft.config = {};
}
draft.config.preCommand = e.target.value;
});
setDeploy(newData);
}}
></Textarea>
</div>
<div>
<Label></Label>
<Textarea className="mt-1"></Textarea>
<Label></Label>
<Textarea
className="mt-1"
value={data?.config?.command}
onChange={(e) => {
const newData = produce(data, (draft) => {
if (!draft.config) {
draft.config = {};
}
draft.config.command = e.target.value;
});
setDeploy(newData);
}}
></Textarea>
</div>
</div>
</>
);
};
const DeployCDN = ({ data }: DeployProps) => {
const DeployCDN = () => {
const { deploy: data, setDeploy } = useDeployEditContext();
return (
<div className="flex flex-col space-y-2">
<div>
@ -321,16 +405,38 @@ const DeployCDN = ({ data }: DeployProps) => {
placeholder="部署至域名"
className="w-full mt-1"
value={data?.config?.domain}
onChange={(e) => {
const newData = produce(data, (draft) => {
if (!draft.config) {
draft.config = {};
}
draft.config.domain = e.target.value;
});
setDeploy(newData);
}}
/>
</div>
</div>
);
};
const DeployWebhook = ({ data }: DeployProps) => {
const DeployWebhook = () => {
const { deploy: data, setDeploy } = useDeployEditContext();
return (
<>
<KVList variables={data?.config?.variables} />
<KVList
variables={data?.config?.variables}
onValueChange={(variables: KVType[]) => {
const newData = produce(data, (draft) => {
if (!draft.config) {
draft.config = {};
}
draft.config.variables = variables;
});
setDeploy(newData);
}}
/>
</>
);
};

View File

@ -15,11 +15,14 @@ import {
import { Input } from "../ui/input";
import { Button } from "../ui/button";
import { produce } from "immer";
type KVListProps = {
variables?: KVType[];
onValueChange?: (variables: KVType[]) => void;
};
const KVList = ({ variables }: KVListProps) => {
const KVList = ({ variables, onValueChange }: KVListProps) => {
const [locVariables, setLocVariables] = useState<KVType[]>([]);
const { t } = useTranslation();
@ -36,25 +39,33 @@ const KVList = ({ variables }: KVListProps) => {
return item.key === variable.key;
});
const newList = produce(locVariables, (draft) => {
if (index === -1) {
setLocVariables([...locVariables, variable]);
draft.push(variable);
} else {
const newList = [...locVariables];
newList[index] = variable;
setLocVariables(newList);
draft[index] = variable;
}
});
setLocVariables(newList);
onValueChange?.(newList);
};
const handleDeleteClick = (index: number) => {
const newList = [...locVariables];
newList.splice(index, 1);
setLocVariables(newList);
onValueChange?.(newList);
};
const handleEditClick = (index: number, variable: KVType) => {
const newList = [...locVariables];
newList[index] = variable;
setLocVariables(newList);
onValueChange?.(newList);
};
return (
@ -159,6 +170,30 @@ const KVEdit = ({ variable, trigger, onSave }: KVEditProps) => {
const [open, setOpen] = useState<boolean>(false);
const [err, setErr] = useState<Record<string, string>>({});
const handleSaveClick = () => {
if (!locVariable.key) {
setErr({
key: t("name.required"),
});
return;
}
if (!locVariable.value) {
setErr({
value: t("value.required"),
});
return;
}
onSave?.(locVariable);
setOpen(false);
setErr({});
};
return (
<Dialog
open={open}
@ -181,6 +216,7 @@ const KVEdit = ({ variable, trigger, onSave }: KVEditProps) => {
}}
className="w-full mt-1"
/>
<div className="text-red-500 text-sm mt-1">{err?.key}</div>
</div>
<div className="pt-2 flex flex-col items-start">
@ -193,14 +229,15 @@ const KVEdit = ({ variable, trigger, onSave }: KVEditProps) => {
}}
className="w-full mt-1"
/>
<div className="text-red-500 text-sm mt-1">{err?.value}</div>
</div>
</DialogHeader>
<DialogFooter>
<div className="flex justify-end">
<Button
onClick={() => {
onSave?.(locVariable);
setOpen(false);
handleSaveClick();
}}
>
{t("save")}

View File

@ -37,6 +37,7 @@ export type KVType = {
};
export type DeployConfig = {
id?: string;
access: string;
type: string;
config?: {