2024-06-23 17:36:53 +08:00

54 lines
1.2 KiB
C++

// Audio.h: interface for the CAudio class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_AUDIO_H__4DD286A3_85E9_4492_A1A5_C3B2D860BD1A__INCLUDED_)
#define AFX_AUDIO_H__4DD286A3_85E9_4492_A1A5_C3B2D860BD1A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
#include <mmsystem.h>
#include <mmreg.h>
#pragma comment(lib, "Winmm.lib")
class CAudio
{
public:
CAudio();
virtual ~CAudio();
int m_nBufferLength;
LPBYTE m_lpInAudioData[2]; // 保持声音的连继
LPBYTE m_lpOutAudioData[2];
HWAVEIN m_hWaveIn;
int m_nWaveInIndex;
int m_nWaveOutIndex;
HANDLE m_hEventWaveIn; // MM_WIM_DATA触发
HANDLE m_hStartRecord; // getRecordBuffer 返回后触发
LPBYTE getRecordBuffer(LPDWORD lpdwBytes);
bool playBuffer(LPBYTE lpWaveBuffer, DWORD dwBytes);
private:
HANDLE m_hThreadCallBack;
LPWAVEHDR m_lpInAudioHdr[2];
LPWAVEHDR m_lpOutAudioHdr[2];
HWAVEOUT m_hWaveOut;
bool m_bIsWaveInUsed;
bool m_bIsWaveOutUsed;
GSM610WAVEFORMAT m_GSMWavefmt;
bool InitializeWaveIn();
bool InitializeWaveOut();
static DWORD WINAPI waveInCallBack(LPVOID lparam);
};
#endif // !defined(AFX_AUDIO_H__4DD286A3_85E9_4492_A1A5_C3B2D860BD1A__INCLUDED_)