206 lines
5.4 KiB
Plaintext
206 lines
5.4 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="MainDll" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=MAINDLL - WIN32 RELEASE
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "MainDll.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "MainDll.mak" CFG="MAINDLL - WIN32 RELEASE"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "MainDll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "MainDll - Win32 CONSOLE" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "MainDll - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MAINDLL_EXPORTS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O1 /I "..\common" /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_DLL" /D "_WINDLL" /D "_AFXDLL" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x804 /d "NDEBUG"
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# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 /nologo /dll /machine:I386 /out:"..\NewServer\DllMain.dll"
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!ELSEIF "$(CFG)" == "MainDll - Win32 CONSOLE"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "CONSOLE"
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# PROP BASE Intermediate_Dir "CONSOLE"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MAINDLL_EXPORTS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MTd /W3 /GX /ZI /Od /I "..\common" /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x804 /d "NDEBUG"
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# ADD RSC /l 0x804 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 Ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"MSVCRT.lib" /out:"..\Bin\MainDll.exe" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none /nodefaultlib
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!ENDIF
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# Begin Target
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# Name "MainDll - Win32 Release"
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# Name "MainDll - Win32 CONSOLE"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\Buffer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\common\ChatManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ClientSocket.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\KernelManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\common\KeyboardManager.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MainDll.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Manager.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MemoryModule.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\until.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\Buffer.h
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# End Source File
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# Begin Source File
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SOURCE=.\common\ChatManager.h
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# End Source File
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# Begin Source File
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SOURCE=.\ClientSocket.h
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# End Source File
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# Begin Source File
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SOURCE=.\KernelManager.h
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# End Source File
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# Begin Source File
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SOURCE=.\common\KeyboardManager.h
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# End Source File
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# Begin Source File
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SOURCE=.\common\keylog.h
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# End Source File
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# Begin Source File
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SOURCE=.\Login.h
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# End Source File
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# Begin Source File
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SOURCE=.\Loop.h
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# End Source File
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# Begin Source File
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SOURCE=..\common\macros.h
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# End Source File
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# Begin Source File
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SOURCE=.\Manager.h
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# End Source File
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# Begin Source File
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SOURCE=.\MemoryModule.h
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.h
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# End Source File
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# Begin Source File
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SOURCE=.\until.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# Begin Source File
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SOURCE=.\ReadMe.txt
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# End Source File
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# End Target
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# End Project
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