2024-06-23 17:36:53 +08:00

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# Microsoft Developer Studio Project File - Name="MainDll" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=MAINDLL - WIN32 RELEASE
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MainDll.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MainDll.mak" CFG="MAINDLL - WIN32 RELEASE"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MainDll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "MainDll - Win32 CONSOLE" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "MainDll - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MAINDLL_EXPORTS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /I "..\common" /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_DLL" /D "_WINDLL" /D "_AFXDLL" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 /nologo /dll /machine:I386 /out:"..\NewServer\DllMain.dll"
!ELSEIF "$(CFG)" == "MainDll - Win32 CONSOLE"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "CONSOLE"
# PROP BASE Intermediate_Dir "CONSOLE"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MAINDLL_EXPORTS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MTd /W3 /GX /ZI /Od /I "..\common" /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 Ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"MSVCRT.lib" /out:"..\Bin\MainDll.exe" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none /nodefaultlib
!ENDIF
# Begin Target
# Name "MainDll - Win32 Release"
# Name "MainDll - Win32 CONSOLE"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Buffer.cpp
# End Source File
# Begin Source File
SOURCE=.\common\ChatManager.cpp
# End Source File
# Begin Source File
SOURCE=.\ClientSocket.cpp
# End Source File
# Begin Source File
SOURCE=.\KernelManager.cpp
# End Source File
# Begin Source File
SOURCE=.\common\KeyboardManager.cpp
# End Source File
# Begin Source File
SOURCE=.\MainDll.cpp
# End Source File
# Begin Source File
SOURCE=.\Manager.cpp
# End Source File
# Begin Source File
SOURCE=.\MemoryModule.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\until.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\Buffer.h
# End Source File
# Begin Source File
SOURCE=.\common\ChatManager.h
# End Source File
# Begin Source File
SOURCE=.\ClientSocket.h
# End Source File
# Begin Source File
SOURCE=.\KernelManager.h
# End Source File
# Begin Source File
SOURCE=.\common\KeyboardManager.h
# End Source File
# Begin Source File
SOURCE=.\common\keylog.h
# End Source File
# Begin Source File
SOURCE=.\Login.h
# End Source File
# Begin Source File
SOURCE=.\Loop.h
# End Source File
# Begin Source File
SOURCE=..\common\macros.h
# End Source File
# Begin Source File
SOURCE=.\Manager.h
# End Source File
# Begin Source File
SOURCE=.\MemoryModule.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\until.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project