// SoundToWav.h: interface for the CSoundToWav class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SOUNDTOWAV_H__50503AB8_A08C_4949_B5AB_9CA2576835C6__INCLUDED_) #define AFX_SOUNDTOWAV_H__50503AB8_A08C_4949_B5AB_9CA2576835C6__INCLUDED_ #include #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CSoundToWav { public: CSoundToWav(); virtual ~CSoundToWav(); public: void SetWaveFormat(WAVEFORMATEX *pwfx); DWORD WriteWavFileHeader(); DWORD WriteWavData(LPBYTE pData,DWORD nSize); private: DWORD m_dwTotalBytes; WAVEFORMATEX m_wfx; public: BOOL Open(LPCTSTR lpFileName,DWORD dwDesiredAccess = FILE_WRITE_DATA|FILE_READ_DATA/*²Î¿¼CreateFile*/); DWORD Seek(LONG lDistanceToMove,DWORD dwMoveMethod=FILE_BEGIN/*²Î¿¼SetFilePointer*/); DWORD SeekToBegin( ); DWORD SeekToEnd( ); DWORD Write(LPVOID lpBuffer,DWORD nNumberOfBytesToWrite); BOOL close( ); protected: HANDLE m_hFile; }; #endif // !defined(AFX_SOUNDTOWAV_H__50503AB8_A08C_4949_B5AB_9CA2576835C6__INCLUDED_)