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54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
// Audio.h: interface for the CAudio class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_AUDIO_H__4DD286A3_85E9_4492_A1A5_C3B2D860BD1A__INCLUDED_)
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#define AFX_AUDIO_H__4DD286A3_85E9_4492_A1A5_C3B2D860BD1A__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <windows.h>
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#include <mmsystem.h>
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#include <mmreg.h>
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#pragma comment(lib, "Winmm.lib")
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class CAudio
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{
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public:
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CAudio();
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virtual ~CAudio();
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int m_nBufferLength;
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LPBYTE m_lpInAudioData[2]; // 保持声音的连继
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LPBYTE m_lpOutAudioData[2];
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HWAVEIN m_hWaveIn;
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int m_nWaveInIndex;
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int m_nWaveOutIndex;
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HANDLE m_hEventWaveIn; // MM_WIM_DATA触发
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HANDLE m_hStartRecord; // getRecordBuffer 返回后触发
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LPBYTE getRecordBuffer(LPDWORD lpdwBytes);
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bool playBuffer(LPBYTE lpWaveBuffer, DWORD dwBytes);
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private:
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HANDLE m_hThreadCallBack;
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LPWAVEHDR m_lpInAudioHdr[2];
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LPWAVEHDR m_lpOutAudioHdr[2];
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HWAVEOUT m_hWaveOut;
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bool m_bIsWaveInUsed;
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bool m_bIsWaveOutUsed;
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GSM610WAVEFORMAT m_GSMWavefmt;
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bool InitializeWaveIn();
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bool InitializeWaveOut();
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static DWORD WINAPI waveInCallBack(LPVOID lparam);
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};
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#endif // !defined(AFX_AUDIO_H__4DD286A3_85E9_4492_A1A5_C3B2D860BD1A__INCLUDED_)
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